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playerblips: Fixed that the resource "playercolors" should be activat…
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…ed for teams (#474)

The reason for this pull request is because the resource did not work the way I wanted it to. Only after I had a closer look at the code I realized that you can configure the resource in the meta.xml. Because I wanted the playerblips resource to take over the team colors that I have in my code, but that didn't happen. And since the server log said to activate the playercolors resource, I did it, but it didn't help. Only after I deactivated the playercolors resource and set "use_team_colors" to "true" did it work as expected.
Anyway, the playercolors resource only makes sense if you want to have random player nametag colors, which makes no sense for a team, since a team can only have one color.
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T-MaxWiese-T authored May 10, 2024
1 parent b74c239 commit 2cd28db
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion [gameplay]/playerblips/server/main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ local function resourceStart()
end

local playercolorsResource = getResourceFromName("playercolors")
if playercolorsResource and getResourceState(playercolorsResource) ~= "running" then
if playercolorsResource and getResourceState(playercolorsResource) ~= "running" and not useTeams then
outputDebugString("playerblips: playercolors resource not running; using blip_color. Restart this resource after starting playercolors.", 4, 255, 125, 0)
useNametags = false
end
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