Used and coded on: Psych Engine.
Avatar | Username | Involvement |
---|---|---|
Stefan2008 | Main Programmer of SB Engine. | |
Hutaro | Main Artist of SB Engine | |
IsThePlusOpd | Second Artist of SB Engine | |
MaysLastPlay | Second Programmer of SB Engine. | |
Fearester2008 | Third Programmer of SB Engine. | |
SunBurn'tTails | First SB Engine Beta tester. | |
Ali Alafandy | Second SB Engine Beta tester. |
Avatar | Username | Involvement |
---|---|---|
JustXale | Main Programmer of Grafex Engine. | |
CoreCat | Used a lot of stuff from CDEV Engine. Thank you CoreCat. | |
GatoMago | Gem note asset creator. | |
MarioMaster | Created hitbox selector and virtual pad opacity. | |
NF Beihu | Created hitbox space for dodge mechanic system on NF Engine. | |
M.A. Jigsaw77 | Main Programmer of Psych Engine with Android Support. | |
Sector | Old Hitbox and Virtual Pad Artist. | |
mcgabe19 | Head Porter of Psych Engine Mobile. | |
Karim Akra | Assistant Porter/Helper #1 of Psych Engine Mobile |
Avatar | Username | Involvement |
---|---|---|
Shadow Mario | Main Psych Engine Programmer. | |
RiverOaken | Main Artist of Psych Engine. |
Avatar | Username | Involvement |
---|---|---|
bb-panzu | Ex-Programmer of Psych Engine. |
Avatar | Username | Involvement |
---|---|---|
iFlicky | Composer of Psync and Tea Time. Made the Dialogue Sounds. | |
EliteMasterEric | Runtime Shaders support. | |
PolybiusProxy | .MP4 Video Loader Library (hxCodec). | |
SqirraRNG | Crash Handler and Base code for Chart Editor's Waveform. | |
Kade Dev | Fixed some cool stuff on Chart Editor and other PRs. | |
Keoiki | Note Splash Animations. | |
Superpowers04 | LUA JIT Fork. |
Click on 2 tabs to open it
Psych Engine features
- Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- Comes with a Mod Organizing/Disabling Menu.
- New Dad Left sing sprite
- Unused stage lights are now used
- Dad Battle has a spotlight effect for the breakdown
- Both BF and Skid & Pump does "Hey!" animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀)
- Henchmen die during all songs. Yeah :(
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with five example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- Hurt Notes: If Boyfriend hits this note, he plays a miss animation and loses some health.
- GF Sing: Rather than the character hitting the note and singing, Girlfriend sings instead.
- No Animation: Character just hits the note, no animation plays.
- Working both for Source code modding and Downloaded builds!
- Added a different BG to every song (less Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
- When the enemy hits a note, their strum note also glows.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
- You can enable "Combo Stacking" in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit.
Click on 3 tabs to open it
Linux
- Install the latest Haxe version. Follow the instructions for different distribution
- Download and install
git-scm
. - Install
g++
, if not present already. - Once the important libraries are installed, run
haxelib run lime test mac
to compile and launch the game (may take a long time because that depends what specs do you have)- ℹ If you want to use
lime
instead ofhaxelib
, runhaxelib run lime setup
to make the lime command global, allowing you to executelime test windmacows
directly. You can use afterplatform
-32
and-64
for CPU architectures
- ℹ If you want to use
MacOS
- Install the latest Haxe version.
- Download and install
git-scm
.- Leave all installation options as default.
- Install
Xcode
to allow C++ app building - Once the important libraries are installed, run
haxelib run lime test mac
to compile and launch the game (may take a long time because that depends what specs do you have)- ℹ If you want to use
lime
instead ofhaxelib
, runhaxelib run lime setup
to make the lime command global, allowing you to executelime test windmacows
directly. You can use afterplatform
-32
and-64
for CPU architectures
- ℹ If you want to use
Windows
- Install the latest Haxe version.
- Download and install
git-scm
.- Leave all installation options as default.
- Download Visual Studio 2019/2022 and download Windows 10/11 SDK and MSVC and make sure is your SSD storage enough to download this components before installing it. The minimum requiremented storage for VS2019 is 4GB and for VS2022 is 8GB!
- Once the important libraries are installed, run
haxelib run lime test windows
to compile and launch the game (may take a long time because that depends what specs do you have)- ℹ If you want to use
lime
instead ofhaxelib
, runhaxelib run lime setup
to make the lime command global, allowing you to executelime test windows
directly. You can use afterplatform
-32
and-64
for CPU architectures
- ℹ If you want to use