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separate burley_pdf_separate to multiple files
Deploy #27: Commit b306417 pushed by mixtur
September 21, 2024 07:24 39s deploy
September 21, 2024 07:24 39s
introduce 2d math
Deploy #26: Commit 46574c4 pushed by mixtur
August 17, 2024 20:47 43s deploy
August 17, 2024 20:47 43s
fix cache key truncation
Deploy #25: Commit 9eae94b pushed by mixtur
August 11, 2024 16:50 40s deploy
August 11, 2024 16:50 40s
respect doubleSided in gltf materials
Deploy #24: Commit b18ef48 pushed by mixtur
August 10, 2024 17:06 43s deploy
August 10, 2024 17:06 43s
load images through webgl to avoid alpha pre-multiplication
Deploy #23: Commit 40f0ad9 pushed by mixtur
August 4, 2024 13:31 33s deploy
August 4, 2024 13:31 33s
August 4, 2024 07:11 47s
support gltf alphaMode
Deploy #21: Commit 91ea192 pushed by mixtur
August 3, 2024 15:54 45s deploy
August 3, 2024 15:54 45s
add packed bvh; add ABeautifulGame from gltf sample assets
Deploy #20: Commit 29e0422 pushed by mixtur
August 3, 2024 08:38 33s deploy
August 3, 2024 08:38 33s
cache more than one triangle per primitive_type
Deploy #19: Commit 2c65f18 pushed by mixtur
July 28, 2024 10:32 38s deploy
July 28, 2024 10:32 38s
July 25, 2024 20:40 32s
implement KHR_texture_transform gltf extension
Deploy #17: Commit 4f6e4ac pushed by mixtur
July 14, 2024 19:44 31s deploy
July 14, 2024 19:44 31s
rewrite camera to use matrices
Deploy #16: Commit c1bb56b pushed by mixtur
July 14, 2024 17:24 33s deploy
July 14, 2024 17:24 33s
batch small tiles
Deploy #15: Commit 9b18d00 pushed by mixtur
July 13, 2024 19:24 39s deploy
July 13, 2024 19:24 39s
use tiles instead of lines
Deploy #14: Commit e27c07f pushed by mixtur
July 13, 2024 11:48 37s deploy
July 13, 2024 11:48 37s
fix paddings; move all entry points to their folder
Deploy #13: Commit 00ef7f6 pushed by mixtur
July 12, 2024 19:16 34s deploy
July 12, 2024 19:16 34s
implement SAH for bvh; apply techniques from BIH to BVH
Deploy #12: Commit 482dc8b pushed by mixtur
July 12, 2024 18:27 49s deploy
July 12, 2024 18:27 49s
separate scene selection page
Deploy #11: Commit ac6a6d2 pushed by mixtur
July 11, 2024 14:27 33s deploy
July 11, 2024 14:27 33s
more responsive layout
Deploy #10: Commit d61b583 pushed by mixtur
July 9, 2024 13:54 39s deploy
July 9, 2024 13:54 39s
forgot to await threads promises
Deploy #9: Commit 9293e83 pushed by mixtur
July 9, 2024 11:41 36s deploy
July 9, 2024 11:41 36s
more responsive layout
Deploy #8: Commit 014df5f pushed by mixtur
July 9, 2024 11:36 39s deploy
July 9, 2024 11:36 39s
shared array buffers; terminate workers after rendering
Deploy #7: Commit 198aca3 pushed by mixtur
July 9, 2024 08:42 39s deploy
July 9, 2024 08:42 39s
create UI before creating a scene
Deploy #6: Commit 90df323 pushed by mixtur
July 8, 2024 19:11 35s deploy
July 8, 2024 19:11 35s
serializable camera; move scene creation to the entry point
Deploy #5: Commit 5cef956 pushed by mixtur
July 8, 2024 19:07 36s deploy
July 8, 2024 19:07 36s
make urls relative
Deploy #4: Commit 391d157 pushed by mixtur
July 7, 2024 13:21 36s deploy
July 7, 2024 13:21 36s
forgot to build math for production
Deploy #3: Commit 8cea2b6 pushed by mixtur
July 7, 2024 13:17 33s deploy
July 7, 2024 13:17 33s