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microdee authored Jun 5, 2021
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# **1.2** (WIP) (Github)
# **1.3** (WIP)

### **Goals:**

* [ ] Fix the current roadblock with macOS support.
* [ ] Use official 3DxWare SDK when it's available on Windows as well (use HID as a fallback)
* as per request
* [ ] Improve axis configuration UX
* [ ] Per-device model default button bindings
* [ ] Detect device models through the Universal Receiver

# **1.2** (Current) (Marketplace)

### **Goals:**
* [x] Completely rewrite the SpaceMouseReader module to support more data sources and just have better code quality
* [ ] MacOS support. **Postponed to 1.3 :(**
* [x] Participate properly in Unreal's Input Device system (have bindable `FKey`s and axes)
* [x] Trigger Editor commands directly
* [x] Support Orthographic viewports
* [ ] Improve axis configuration UX
* [ ] Per-device model default button bindings
* [ ] Detect device models through the Universal Receiver

## 1.2.4

* Release to Marketplace, only compliance changes are made

## 1.2.3-β
* *RUNTIME*
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## <= 1.1.4
[See releases](https://github.com/microdee/UE4-SpaceMouse/releases)

# **1.3** (roadmap)

### **Goals:**

* [ ] Fix the current roadblock with macOS support.
* [ ] Use official 3DxWare SDK when it's available on Windows as well (use HID as a fallback)
* as per request

# **?.?** (future)

### **Goals:**
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