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Version v2.3

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@megai2 megai2 released this 17 Sep 15:47
· 127 commits to master since this release

Summary

32-bit builds are now available for manual installation

This allows tool to be used for number of other games that does not have 64-bit builds

Added overlay toggle hotkey tip in overlay that is showed for number of seconds from startup

There was lot of confusion about default hotkey combo.
Now you can see it on startup!

Shader profiles are not longer used

Shadows, transparency effects, reflections clipping, will now work out of the box,
no extra steps or updates needed

Shader compilation now uses multiple threads

This significantly speeds up initial shader cache build process,
especially on multi core systems.

Other small changes

-Fixed overlay being unresponsive on windows 7
-Added MRT support (fixes broken GW2 HoT/PoF cutscenes)
-Implemented number of missing DX9/DXBC elements
-Introduced base for API stream transformations
-Code cleanup&optimizations

Extra notes

  • Old pck files are considered outdated - shader caches from earlier version will not work
  • Initial shader compilation can take more time due to extra variativity being implemented