Version v2.3
Summary
32-bit builds are now available for manual installation
This allows tool to be used for number of other games that does not have 64-bit builds
Added overlay toggle hotkey tip in overlay that is showed for number of seconds from startup
There was lot of confusion about default hotkey combo.
Now you can see it on startup!
Shader profiles are not longer used
Shadows, transparency effects, reflections clipping, will now work out of the box,
no extra steps or updates needed
Shader compilation now uses multiple threads
This significantly speeds up initial shader cache build process,
especially on multi core systems.
Other small changes
-Fixed overlay being unresponsive on windows 7
-Added MRT support (fixes broken GW2 HoT/PoF cutscenes)
-Implemented number of missing DX9/DXBC elements
-Introduced base for API stream transformations
-Code cleanup&optimizations
Extra notes
- Old pck files are considered outdated - shader caches from earlier version will not work
- Initial shader compilation can take more time due to extra variativity being implemented