Kirby Modules 2.9.0
Pre-releaseThis release brings compatibility with Kirby 5, among other things. Here's what I changed:
Compatibility with Kirby 5
Removed styling of inactive items
Previously I was subtly fading out inactive items (status: draft) in the section. This was not compatible with Kirby's new dark theme. In general I think it doesn't make sense to have this special styling when other pages sections don't do that either.
Removed custom URL method
Kirby changed the preview token generation to use the page's URL instead of the id and template. This broke my custom URL method for modules and their containers. Because there's an automatic redirect, I removed the custom URL method without a replacement for now.
Adjustments in Kirby's render
functions
I made sure the plugin's custom models are compatible with the core changes, namely the render
functions for ModulePage and ModulesPage.
New features
Added icons to the modules section
So far the modules section didn't display the images in the list items because I want to visually differentiate them from pages. Jiří Chlebus gave me the idea to add the icons with a white (or black, depending on the theme) icon instead. By default, the "box" icon is used.
You can now use your controller's variables in modules!
After I rewrote the three renderModules()
functions into one simpler function we can now use variables defined in controllers in the modules. This is especially great with a general site controller.
Other adjustments
Changed module creation path
The CLI command kirby make:module
was creating modules in site/modules/
. Now I'm using the more in-line with blocks structure site/snippets/modules/
and site/blueprints/modules/
.
Full Changelog: 2.8.4...2.9.0