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This PR removes the old 'else if' chain used for xp perks and replaces it with an enum class for faster usage and other benefits. This PR also brings another important change by ensuring the highest XP multiplier amount is always used for the player.
Before this change, mcMMO would always use the custom multiplier if the player had permission for it even if it was lower than other multiplier amounts. This would cause conflicts for those who want to use the custom xp amount for a lower xp boost, and then give their players higher boost amounts later on.