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Yuri Pourre edited this page Apr 14, 2022
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Is a graph of GameObjects
Represent the entities added to a scene. They can have multiple components (Model, Terrain, ...)
Transform can be tricky to understand at first glance but is fairly simple, it encoded as an array of 10 floats:
- The first 3 floats represent poisition
- The next 4 floats represent rotation (as a Quaternion)
- The next 3 floats are scale