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Rollup merge of rust-lang#114813 - RalfJung:fpu-control, r=Amanieu
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explain why we can mutate the FPU control word

This is usually not allowed (see rust-lang/stdarch#1454), but here we have a special case.
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matthiaskrgr authored Sep 5, 2023
2 parents cbab5ad + b4714a8 commit 781253b
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11 changes: 11 additions & 0 deletions library/core/src/num/dec2flt/fpu.rs
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Expand Up @@ -8,6 +8,17 @@ pub use fpu_precision::set_precision;
// round to 80 bits causing double rounding to happen when values are eventually represented as
// 32/64 bit float values. To overcome this, the FPU control word can be set so that the
// computations are performed in the desired precision.
//
// Note that normally, it is Undefined Behavior to alter the FPU control word while Rust code runs.
// The compiler assumes that the control word is always in its default state. However, in this
// particular case the semantics with the altered control word are actually *more faithful*
// to Rust semantics than the default -- arguably it is all the code that runs *outside* of the scope
// of a `set_precision` guard that is wrong.
// In other words, we are only using this to work around <https://github.com/rust-lang/rust/issues/114479>.
// Sometimes killing UB with UB actually works...
// (If this is used to set 32bit precision, there is still a risk that the compiler moves some 64bit
// operation into the scope of the `set_precision` guard. So it's not like this is totally sound.
// But it's not really any less sound than the default state of 80bit precision...)
#[cfg(all(target_arch = "x86", not(target_feature = "sse2")))]
mod fpu_precision {
use core::arch::asm;
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1 change: 1 addition & 0 deletions library/core/src/num/dec2flt/number.rs
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Expand Up @@ -51,6 +51,7 @@ impl Number {
/// There is an exception: disguised fast-path cases, where we can shift
/// powers-of-10 from the exponent to the significant digits.
pub fn try_fast_path<F: RawFloat>(&self) -> Option<F> {
// Here we need to work around <https://github.com/rust-lang/rust/issues/114479>.
// The fast path crucially depends on arithmetic being rounded to the correct number of bits
// without any intermediate rounding. On x86 (without SSE or SSE2) this requires the precision
// of the x87 FPU stack to be changed so that it directly rounds to 64/32 bit.
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