-
Notifications
You must be signed in to change notification settings - Fork 65
General rules:
- Paint and mapping ids are numbered starting from 1.
- On/off properties such as solo, visible and lock are set using 1 (on) or 0 (off)
- Percentage properties such as opacity and volume are set using a real-value in the [0, 1] range.
Rename: /mapmap/paint/name ,is <id> <name>
Adjust opacity: /mapmap/paint/opacity ,if <id> <opacity>
Adjust color (eg. "#ff0000"): /mapmap/paint/color ,is <id> <color>
Change URI (eg. "file:///path/to/clip.mov"): /mapmap/paint/uri ,is <id> <uri>
Change rate (speed) (*): /mapmap/paint/rate ,if <id> <rate>
Adjust audio volume: /mapmap/paint/volume ,if <id> <volume>
Rewind: /mapmap/paint/rewind ,i <id>
(*) 1 = same speed, 0.5 = half speed, 2 = double speed
Rename: /mapmap/mapping/name ,is <id> <name>
Adjust opacity: /mapmap/mapping/opacity ,if <id> <opacity>
Set visibility status: /mapmap/mapping/visible ,ii <id> <visible>
Set solo status: /mapmap/mapping/solo ,ii <id> <solo>
Set lock status: /mapmap/mapping/locked ,ii <id> <locked>
Adjust depth (layer order): /mapmap/mapping/depth ,ii <id> <depth>
Change associated paint: /mapmap/mapping/paintId ,if <id> <paintId>
(will not work if paint is not compatible to avoid errors)
Paint and mapping ids are hard to remember and manipulate. Alternatively, one can use a string pattern describing a regexp over the paint or mapping names. The regular expression follows a simple "file globbing" / wildcard syntax. It is case-sensitive.
Change opacity of paint named "movie.mov" to 0.1 (10%):
/mapmap/paint/opacity ,sf "movie.mov" 0.1
Change opacity of all paints whose name begins by "movie-" to 0.5 (50%):
/mapmap/paint/opacity ,sf "movie-*" 0.5
Rewind all .mov paints:
/mapmap/paint/rewind ,s "*.mov"
Set all mappings that begin with "mesh-" followed by a single digit to solo mode:
/mapmap/mapping/solo ,s "mesh-[0-9]" 1
Pause: /mapmap/pause
Play: /mapmap/play
Rewind/reset: /mapmap/rewind
Quit: /mapmap/quit
/mapmap/mapping/new ,is <paint-id> <classname> Create new mapping of class <classname> with paint <paint-id>
OR
/mapmap/mapping/new/<type> ,is <paint-id> Create new mapping of type <type> (mesh, triangle, or ellipse) with paint <paint-id>
/mapmap/paint/new ,s <classname> Create new paint of class <classname>
OR
/mapmap/paint/new/media ,s <uri> Create new media paint with <uri>
Notice that /mapmap/quit is already destructive also, so...
/mapmap/paint/delete ,i <id> Delete paint <id> and all its mappings
/mapmap/mapping/delete ,i <id> Delete mapping <id>
/mapmap/load ,s <filename> Open file (might be dangerous: might break what we are doing)
/mapmap/mapping/depth ,ii <id> <depth> Set depth of mapping to <depth> (depths will then be reconfigured)
OR
/mapmap/mapping/move ,ii <id> <steps> Move mapping <id> by <steps> in the layers (steps can be positive or negative)