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Reimplemented map reload to happen in-place
Maps are now reloaded the same way as tilesets, by swapping the internal data of the MapDocument rather than replacing the entire document. This also means undo history is kept, since the reload is added as an undoable action. This fixes map reload to also affect instances that are open as part of a world. Previously, the old version would stay open in the world. However, maps that are only open as part of a world are not yet watched for changes. This is a somewhat risky change since the code was never prepared for the map and its internal structures to be replaced entirely without any specific change events. New "DocumentAboutToReload" and "DocumentReloaded" events were added, which are hopefully handled in all the right places. Selected layers and objects, as well as expanded group layers, are restored after reload by ID. This change also addresses several issues with reloading tilesets. Added tiled.assetReloaded signal to the scripting API. Most scripts will not have to do anything,, but some might. Fixed enabled state of Reload action, which shouldn't be always enabled for maps (since we can only reload maps when they have a file name and we know the file format).
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