-
Notifications
You must be signed in to change notification settings - Fork 48
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[Eluna] Updated Eluna to latest revision. Thanks to @PargeLenis for h…
…elping fix
- Loading branch information
Showing
110 changed files
with
53,971 additions
and
1,823 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,206 @@ | ||
/* | ||
* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/> | ||
* This program is free software licensed under GPL version 3 | ||
* Please see the included DOCS/LICENSE.md for more information | ||
*/ | ||
|
||
#ifndef AURAMETHODS_H | ||
#define AURAMETHODS_H | ||
|
||
/*** | ||
* The persistent effect of a [Spell] that remains on a [Unit] after the [Spell] | ||
* has been cast. | ||
* | ||
* As an example, if you cast a damage-over-time spell on a target, an [Aura] is | ||
* put on the target that deals damage continuously. | ||
* | ||
* [Aura]s on your player are displayed in-game as a series of icons to the left | ||
* of the mini-map. | ||
* | ||
* Inherits all methods from: none | ||
*/ | ||
namespace LuaAura | ||
{ | ||
/** | ||
* Returns the [Unit] that casted the [Spell] that caused this [Aura] to be applied. | ||
* | ||
* @return [Unit] caster | ||
*/ | ||
int GetCaster(lua_State* L, Aura* aura) | ||
{ | ||
Eluna::Push(L, aura->GetCaster()); | ||
return 1; | ||
} | ||
|
||
/** | ||
* Returns the GUID of the [Unit] that casted the [Spell] that caused this [Aura] to be applied. | ||
* | ||
* @return string caster_guid : the GUID of the Unit as a decimal string | ||
*/ | ||
int GetCasterGUID(lua_State* L, Aura* aura) | ||
{ | ||
Eluna::Push(L, aura->GetCasterGuid()); | ||
return 1; | ||
} | ||
|
||
/** | ||
* Returns the level of the [Unit] that casted the [Spell] that caused this [Aura] to be applied. | ||
* | ||
* @return uint32 caster_level | ||
*/ | ||
int GetCasterLevel(lua_State* L, Aura* aura) | ||
{ | ||
Eluna::Push(L, aura->GetCaster()->GetLevel()); | ||
return 1; | ||
} | ||
|
||
/** | ||
* Returns the amount of time left until the [Aura] expires. | ||
* | ||
* @return int32 duration : amount of time left in milliseconds | ||
*/ | ||
int GetDuration(lua_State* L, Aura* aura) | ||
{ | ||
Eluna::Push(L, aura->GetAuraDuration()); | ||
return 1; | ||
} | ||
|
||
/** | ||
* Returns the ID of the [Spell] that caused this [Aura] to be applied. | ||
* | ||
* @return uint32 aura_id | ||
*/ | ||
int GetAuraId(lua_State* L, Aura* aura) | ||
{ | ||
Eluna::Push(L, aura->GetId()); | ||
return 1; | ||
} | ||
|
||
/** | ||
* Returns the amount of time this [Aura] lasts when applied. | ||
* | ||
* To determine how much time has passed since this Aura was applied, | ||
* subtract the result of [Aura]:GetDuration from the result of this method. | ||
* | ||
* @return int32 max_duration : the maximum duration of the Aura, in milliseconds | ||
*/ | ||
int GetMaxDuration(lua_State* L, Aura* aura) | ||
{ | ||
Eluna::Push(L, aura->GetAuraMaxDuration()); | ||
return 1; | ||
} | ||
|
||
/** | ||
* Returns the number of times the [Aura] has "stacked". | ||
* | ||
* This is the same as the number displayed on the [Aura]'s icon in-game. | ||
* | ||
* @return uint32 stack_amount | ||
*/ | ||
int GetStackAmount(lua_State* L, Aura* aura) | ||
{ | ||
Eluna::Push(L, aura->GetStackAmount()); | ||
return 1; | ||
} | ||
|
||
/** | ||
* Returns the [Unit] that the [Aura] has been applied to. | ||
* | ||
* @return [Unit] owner | ||
*/ | ||
int GetOwner(lua_State* L, Aura* aura) | ||
{ | ||
Eluna::Push(L, aura->GetTarget()); | ||
return 1; | ||
} | ||
|
||
/** | ||
* Change the amount of time before the [Aura] expires. | ||
* | ||
* @param int32 duration : the new duration of the Aura, in milliseconds | ||
*/ | ||
int SetDuration(lua_State* L, Aura* aura) | ||
{ | ||
int32 duration = Eluna::CHECKVAL<int32>(L, 2); | ||
aura->GetHolder()->SetAuraDuration(duration); | ||
#if (defined(TBC) || defined(CLASSIC)) | ||
aura->GetHolder()->UpdateAuraDuration(); | ||
#else | ||
aura->GetHolder()->SendAuraUpdate(false); | ||
#endif | ||
return 0; | ||
} | ||
|
||
/** | ||
* Change the maximum amount of time before the [Aura] expires. | ||
* | ||
* This does not affect the current duration of the [Aura], but if the [Aura] | ||
* is reset to the maximum duration, it will instead change to `duration`. | ||
* | ||
* @param int32 duration : the new maximum duration of the Aura, in milliseconds | ||
*/ | ||
int SetMaxDuration(lua_State* L, Aura* aura) | ||
{ | ||
int32 duration = Eluna::CHECKVAL<int32>(L, 2); | ||
aura->GetHolder()->SetAuraMaxDuration(duration); | ||
#if (defined(TBC) || defined(CLASSIC)) | ||
aura->GetHolder()->UpdateAuraDuration(); | ||
#else | ||
aura->GetHolder()->SendAuraUpdate(false); | ||
#endif | ||
return 0; | ||
} | ||
|
||
/** | ||
* Change the amount of times the [Aura] has "stacked" on the [Unit]. | ||
* | ||
* If `amount` is greater than or equal to the current number of stacks, | ||
* then the [Aura] has its duration reset to the maximum duration. | ||
* | ||
* @param uint32 amount | ||
*/ | ||
int SetStackAmount(lua_State* L, Aura* aura) | ||
{ | ||
uint8 amount = Eluna::CHECKVAL<uint8>(L, 2); | ||
#ifndef CATA | ||
aura->GetHolder()->SetStackAmount(amount, aura->GetTarget()); | ||
#else | ||
aura->GetHolder()->SetStackAmount(amount); | ||
#endif | ||
return 0; | ||
} | ||
|
||
/** | ||
* Remove this [Aura] from the [Unit] it is applied to. | ||
*/ | ||
int Remove(lua_State* L, Aura* aura) | ||
{ | ||
aura->GetTarget()->RemoveSpellAuraHolder(aura->GetHolder(), AURA_REMOVE_BY_CANCEL); | ||
Eluna::CHECKOBJ<ElunaObject>(L, 1)->Invalidate(); | ||
return 0; | ||
} | ||
|
||
ElunaRegister<Aura> AuraMethods[] = | ||
{ | ||
// Getters | ||
{ "GetCaster", &LuaAura::GetCaster }, | ||
{ "GetCasterGUID", &LuaAura::GetCasterGUID }, | ||
{ "GetCasterLevel", &LuaAura::GetCasterLevel }, | ||
{ "GetDuration", &LuaAura::GetDuration }, | ||
{ "GetMaxDuration", &LuaAura::GetMaxDuration }, | ||
{ "GetAuraId", &LuaAura::GetAuraId }, | ||
{ "GetStackAmount", &LuaAura::GetStackAmount }, | ||
{ "GetOwner", &LuaAura::GetOwner }, | ||
|
||
// Setters | ||
{ "SetDuration", &LuaAura::SetDuration }, | ||
{ "SetMaxDuration", &LuaAura::SetMaxDuration }, | ||
{ "SetStackAmount", &LuaAura::SetStackAmount }, | ||
|
||
// Other | ||
{ "Remove", &LuaAura::Remove }, | ||
|
||
{ NULL, NULL } | ||
}; | ||
}; | ||
#endif |
Oops, something went wrong.