Artificery is a toolkit for generating command line applications. It handles argument parsing, validation/transformation, generating help, and provides an easy way to define commands, their arguments, and options.
Just add Artificery to your deps:
defp deps do
[
# You can get the latest version information via `mix hex.info artificery`
{:artificery, "~> x.x"}
]
end
Then run mix deps.get
and you are ready to get started!
Let's assume you have an application named :myapp
, let's define a module, MyCliModule
which
will be the entry point for the command line interface:
defmodule MyCliModule do
use Artificery
end
The above will setup the Artificery internals for your CLI, namely it defines an entry point for the command line, argument parsing, and imports the macros for defining commands, options, and arguments.
Let's add a simple "hello" command, which will greet the caller:
defmodule MyCliModule do
use Artificery
command :hello, "Says hello" do
argument :name, :string, "The name of the person to greet", required: true
end
end
We've introduced two of the macros Aritificery imports: command
, for defining top-level and nested commands; and
argument
for defining positional arguments for the current command. Note: argument
can only be used inside of
command
, as it applies to the current command being defined, and has no meaning globally.
This command could be invoked (via escript) like so: ./myapp hello bitwalker
. Right now this will print an error stating
that the command is defined, but no matching implementation was exported. We define that like so:
def hello(_argv, %{name: name}) do
Artificery.Console.notice "Hello #{name}!"
end
Note: Command handlers are expected to have an arity of 2, where the first argument is a list of unhandled arguments/options passed on the command line, and the second is a map containing all of the formally defined arguments/options.
This goes in the same module as the command definition, but you can use defdelegate
to put the implementation elsewhere. The thing
to note is that the function needs to be named the same as the command. You can change this however using an extra parameter to command
,
like so:
command :hello, [callback: :say_hello], "Says hello" do
argument :name, :string, "The name of the person to greet", required: true
end
The above will invoke say_hello/2
rather than `hello/2**.
There are two command flags you can set currently to alter some of Artificery's behaviour: callback: atom
and
hidden: boolean
. The former will change the callback function invoked when dispatching a command, as shown above,
and the latter, when true, will hide the command from display in the help
output. You may also apply :hidden
to
options (but not arguments).
Let's add a --greeting=string
option to the hello
command:
command :hello, "Says hello" do
argument :name, :string, "The name of the person to greet", required: true
option :greeting, :string, "Sets a different greeting than \"Hello <name>\!""
end
And adjust our implementation:
def hello(_argv, %{name: name} = opts) do
greeting = Map.get(opts, :greeting, "Hello")
greet(greeting, name)
end
defp greet(greeting, name), do: Artificery.Console.notice("#{greeting} #{name}!")
And we're done!
When you have more complex command line interfaces, it is common to divide up "topics" or top-level commands into subcommands,
you see this in things like Heroku's CLI, e.g. heroku keys:add
. Artificery supports this by allowing you to nest command
within another command
. Artificery is smart about how it parses arguments, so you can have options/arguments at the top-level
as well as in subcommands, e.g. ./myapp info --format=json processes
. The options map received by the processes
command
will contain all of the options for commands above it.
defmodule MyCliModule do
use Artificery
command :info, "Get info about :myapp" do
option :format, :string, "Sets the output format"
command :processes, "Prints information about processes running in :myapp"
end
Note: As you may have noticed above, the processes
command doesn't have a do
block, because it
doesn't define any arguments or options, this form is supported for convenience
You may define global options which apply to all commands by defining them outside command
:
defmodule MyCliModule do
use Artificery
option :debug, :boolean, "When set, produces debugging output"
...
end
Now all commands defined in this module will receive debug: true | false
in their options map,
and can act accordingly.
You can define reusable options via defoption/3
or defoption/4
. These are effectively the same as
option/3
and option/4
, except they do not define an option in any context, they are defined abstractly
and intended to be used via option/1
or option/2
, as shown below:
defoption :host, :string, "The hostname of the server to connect to",
alias: :h
command :ping, "Pings the host to verify connectivity" do
# With no overridden flags
# option :host
# With overrides
option :host, help: "The host to ping", default: "localhost"
end
command :query, "Queries the host" do
# Can be shared across commands, even used globally
option :host, required: true
argument :query, :string, required: true
end
You can provide transforms for options or arguments to convert them to the data types your commands desire as part of the option definition, like so:
# Options
option :ip, :string, "The IP address of the host to connect to",
transform: fn raw ->
case :inet.parse_address(String.to_charlist(raw)) do
{:ok, ip} ->
ip
{:error, reason} ->
raise "invalid value for --ip, got: #{raw}, error: #{inspect reason}"
end
end
# Arguments
argument :ip, :string, "The IP address of the host to connect to",
transform: ...
Now the command (and any subcommands) where this option is defined will get a parsed IP address, rather than a raw string, allowing you to do the conversion in one place, rather than in each command handler.
Currently this macro supports functions in anonymous form (like in the example above), or one of the following forms:
# Function capture, must have arity 1
transform: &String.to_atom/1
# Local function as an atom, must have arity 1
transform: :to_ip_address
# Module/function/args tuple, where the raw value is passed as the first argument
# This form is invoked via `apply/3`
transform: {String, :to_char_list, []}
For those cases where you need to perform some action before command handlers are invoked,
perhaps to apply global behaviour to all commands, start applications, or whatever else you may need,
Artificery provides a hook for that, pre_dispatch/3
.
This is actually a callback defined as part of the Artificery
behaviour, but is given a default
implementation. You can override this implementation though to provide your own pre-dispatch step.
The default implementation is basically the following:
def pre_dispatch(%Artificery.Command{}, _argv, %{} = options) do
{:ok, options}
end
You can either return {:ok, options}
or raise an error, there are no other choices permitted. This
allows you to extend or filter options
, handle additional arguments in argv
, or take action based
on the current command.
Artificery provides a Console
module which contains a number of functions for logging or writing output
to standard out/standard error. A list of basic functions it provides is below:
configure/1
, takes a list of options which configures the logger, currently the only option is:verbosity
debug/1
, writes a debug message to stderr (colored cyan if terminal supports color)info/1
, writes an info message to stdout (no color)notice/1
, writes an informatinal notice to stdout (bright blue)success/1
, writes a success message to stdout (bright green)warn/1
, writes a warning to stderr (yellow)error/1
, writes an error to stderr (red), and also halts/terminates the process with a non-zero exit code
In addition to writing messages to the terminal, Console
also provides a way to provide a spinner/loading animation
while some long-running work is being performed, also supporting the ability to update the message with progress information.
The following example shows a trivial example of progress, by simply reading from a file in a loop, updating the status of the spinner while it reads. There are obviously cleaner ways of writing this, but hopefully it is clear what the capabilities are.
def load_data(_argv, %{path: path}) do
alias Artificery.Console
unless File.exists?(path) do
Console.error "No such file: #{path}"
end
# A state machine defined as a recursive anonymous function
# Each state updates the spinner status and is reflected in the console
loader = fn
:opening, _size, _bytes_read, _file, loader ->
Console.update_spinner("opening #{path}")
%{size: size} = File.stat!(path)
loader.(:reading, size, 0, File.open!(path), loader)
:reading, size, bytes_read, file, loader ->
progress = Float.round((size / bytes_read) * 100)
Console.update_spinner("reading..#{progress}%")
case IO.read(file) do
:eof ->
loader.(:done, size, bytes_read, file, loader)
{:error, _reason} = err ->
Console.update_spinner("read error!")
File.close!(file)
err
new_data ->
loader.(:reading, size, byte_size(new_data), file, loader)
end
:done, size, bytes_read, file, loader ->
Console.update_spinner("done! (total bytes read #{bytes_read})")
File.close!(file)
:ok
end
results =
Console.spinner "Loading data.." do
loader.(:opening, 0, 0, nil, loader)
end
case results do
{:error, reason} ->
Console.error "Failed to load data from #{path}: #{inspect reason}"
:ok ->
Console.success "Load complete!"
end
end
Artificery exposes some functions for working with interactive user sessions:
yes?/1
, asks the user a question and expects a yes/no response, returns a booleanask/2
, queries the user for information they need to provide
Let's shoot for a slightly more amped up hello
command:
def hello(_argv, _opts) do
name = Console.ask "What is your name?", validator: &is_valid_name/1
Console.success "Hello #{name}!"
end
defp is_valid_name(name) when byte_size(name) > 1, do: :ok
defp is_valid_name(_), do: {:error, "You must tell me your name or I can't greet you!"}
The above will accept any name more than one character in length, obviously not super robust, but the general idea is shown here.
The ask
function also supports transforming responses, and providing defaults in the case where you want to accept blank answers.
Check the docs for more information!
To use your newly created CLI as an escript, simply add the following to your mix.exs
:
defp project do
[
...
escript: escript()
]
end
...
defp escript do
[main_module: MyCliModule]
end
The main_module
to use is the module in which you added use Artificery
, i.e. the module in
which you defined the commands your application exposes.
Finally, run mix escript.build
to generate the escript executable. You can then run ./yourapp help
to test it out.
If you want to define the CLI as part of a larger application, and consume it via custom commands in Distillery, it is very straightforward to do. You'll need to define a custom command and add it to your release configuration:
# rel/config.exs
release :myapp do
set commands: [
mycli: "rel/commands/mycli.sh"
]
end
Then in rel/commands/mycli.sh
add the following:
#!/usr/bin/env bash
elixir -e "MyCliModule.main" -- "$@"
Since the code for your application will already be on the path in a release, we simply need to invoke the CLI module and pass in arguments.
We add --
between the elixir
arguments and those provided from the command line to ensure that they are not treated like arguments to our
CLI. Artificery handles this, so you simply need to ensure that you add --
when invoking via elixir
like this.
You can then invoke your CLI via the custom command, for example, bin/myapp mycli help
to print the help text.
- Support validators
I'm open to suggestions, just open an issue titled RFC: <feature you are requesting>
This project is licensed under Apache 2.0
See the LICENSE file in this repository for details.