This is an NS-3 extension for ROS that allows to simulate network aspects of a robot swarm. Briefly, NS-3 is an event simulator to design and implement network models. ROSNS-3 allows to
- Simulate wireless signal attenuation,
- Perform network packet routing,
- Calculating recieved signal strength (RSS) between nodes,
- Retrieve updated routing tables in real-time.
Consider citing our work [1] if you find this code helpful for your publications.
- The ROS and NS-3 environments simulate the robots’ movements, and the network events, respectively.
- ROSNS3 establishes the communication between the two environments using the UDP.
- Currently, to calculate the routing paths as the robots move, we use Optimized Link State Routing (OLSR) algorithm.
- RSS and throughput features are planned for future work.
Clone ROSNS3 to your catkin_ws/src
using the command below.
git clone --recursive [email protected]:malintha/rosns3.git
ROSNS3 relies on both the client and server modules. To avoid having to install bulky NS-3 software, we have provided a dockerized version of the ROSNS3 server. Unless you need to change the server code, which resides at rosns3_server
there is no need to explicitly build it.
- Download the docker image by running
docker pull malinthaf/rosns3-server:latest
.
You can change the propagation loss model parameters for wireless communiation inside the run_server.sh
script. These changes will subsequently applied to the server running inside the docker container.
- Simply run
catkin build rosns3_client
.
- Run
./run_server.sh
to run the server. - By default, the rosns3_server will run on the UDP port
28500
. - Run the client with command
roslaunch rosns3_client rosns3_client.launch n_backbone:=5
to simulate the adhoc wireless communication in a robot swarm of 5 nodes. - To stop the server run
stop_server.sh
script. This will kill the ROSNS3 server, stop the docker container, and remove the it from memory.
- ROSNS3 uses
rostopics
to obtain the swarm's physical state from the ROS-enabled physics simulator. More specifically, in your simulation platform each robot can publish its state to the topic/robot_<robot_id>/current_state
. For now you can use the message typerosns3_client/Waypoint
for the communication. In future releases we plan to change this to a more generic ros_std type. - Internally, the client aggregates the robots' states periodically and communicates it to the server using a flatbuffers message type.
- The server calculates the current communication topology of the swarm using the Friis wireless channel model and OLSR routing, and publishes it to the topic
/rosns3_client/routing_table
. - Each entry in the routing table corresponds to the adjacency matrix, and specifies the number of communication hops between the two given robots in the swarm.
[1] @ARTICLE{9739846,
author={Fernando, Malintha and Senanayake, Ransalu and Swany, Martin},
journal={IEEE Robotics and Automation Letters},
title={CoCo Games: Graphical Game-Theoretic Swarm Control for Communication-Aware Coverage},
year={2022},
volume={7},
number={3},
pages={5966-5973},
doi={10.1109/LRA.2022.3160968}}