-
Notifications
You must be signed in to change notification settings - Fork 783
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[BLB] Implement Wishing Well #12633
[BLB] Implement Wishing Well #12633
Conversation
|
||
WishingWellEffect() { | ||
super(Outcome.PutCreatureInPlay); | ||
staticText = "Put a coin counter on Wishing Well. " + |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
{this}
return false; | ||
} | ||
|
||
Permanent permanent = game.getPermanentOrLKIBattlefield(source.getSourceId()); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
source.getSourcePermanentOrLKIBattlefield(game)
} | ||
int count = permanent.getCounters(game).getCount(CounterType.COIN); | ||
|
||
FilterInstantOrSorceryCard filter = new FilterInstantOrSorceryCard("instant or sorcery card with mana value equal to " + count); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
(I'd remove the "equal to" from the text here)
#11853