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Fix cursors (isledecomp#17)
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foxtacles authored and madebr committed Jun 25, 2024
1 parent 4bf9174 commit 0d452a7
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions ISLE/isleapp.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -448,9 +448,9 @@ MxResult IsleApp::SetupWindow()
srand(time(NULL));

// [library:window] Use original game cursors in the resources instead?
m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT);
m_cursorBusy = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED);
SDL_SetCursor(m_cursorCurrent);

if (m_fullScreen) {
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