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Port dis/connectObj from gnome shell
This provides a much easier and simpler method for managing and cleaning up signals. Have been using this locally for awhile in multiple WIP projects. GNOME/gnome-shell@f45ccc9
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/* exported addObjectSignalMethods */ | ||
const GObject = imports.gi.GObject; | ||
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/** | ||
* @private | ||
* @param {Object} obj - an object | ||
* @returns {bool} - true if obj has a 'destroy' GObject signal | ||
*/ | ||
function _hasDestroySignal(obj) { | ||
return obj instanceof GObject.Object && | ||
GObject.signal_lookup('destroy', obj); | ||
} | ||
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var TransientSignalHolder = GObject.registerClass( | ||
class TransientSignalHolder extends GObject.Object { | ||
static [GObject.signals] = { | ||
'destroy': {}, | ||
}; | ||
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constructor(owner) { | ||
super(); | ||
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if (_hasDestroySignal(owner)) | ||
owner.connectObject('destroy', () => this.destroy(), this); | ||
} | ||
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destroy() { | ||
this.emit('destroy'); | ||
} | ||
}); | ||
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class SignalManager { | ||
/** | ||
* @returns {SignalManager} - the SignalManager singleton | ||
*/ | ||
static getDefault() { | ||
if (!this._singleton) | ||
this._singleton = new SignalManager(); | ||
return this._singleton; | ||
} | ||
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constructor() { | ||
this._signalTrackers = new Map(); | ||
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global.connect_after('shutdown', () => { | ||
[...this._signalTrackers.values()].forEach( | ||
tracker => tracker.destroy()); | ||
this._signalTrackers.clear(); | ||
}); | ||
} | ||
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/** | ||
* @param {Object} obj - object to get signal tracker for | ||
* @returns {SignalTracker} - the signal tracker for object | ||
*/ | ||
getSignalTracker(obj) { | ||
let signalTracker = this._signalTrackers.get(obj); | ||
if (signalTracker === undefined) { | ||
signalTracker = new SignalTracker(obj); | ||
this._signalTrackers.set(obj, signalTracker); | ||
} | ||
return signalTracker; | ||
} | ||
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/** | ||
* @param {Object} obj - object to get signal tracker for | ||
* @returns {?SignalTracker} - the signal tracker for object if it exists | ||
*/ | ||
maybeGetSignalTracker(obj) { | ||
return this._signalTrackers.get(obj) ?? null; | ||
} | ||
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/* | ||
* @param {Object} obj - object to remove signal tracker for | ||
* @returns {void} | ||
*/ | ||
removeSignalTracker(obj) { | ||
this._signalTrackers.delete(obj); | ||
} | ||
} | ||
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class SignalTracker { | ||
/** | ||
* @param {Object=} owner - object that owns the tracker | ||
*/ | ||
constructor(owner) { | ||
if (_hasDestroySignal(owner)) | ||
this._ownerDestroyId = owner.connect_after('destroy', () => this.clear()); | ||
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this._owner = owner; | ||
this._map = new Map(); | ||
} | ||
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/** | ||
* @typedef SignalData | ||
* @property {number[]} ownerSignals - a list of handler IDs | ||
* @property {number} destroyId - destroy handler ID of tracked object | ||
*/ | ||
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/** | ||
* @private | ||
* @param {Object} obj - a tracked object | ||
* @returns {SignalData} - signal data for object | ||
*/ | ||
_getSignalData(obj) { | ||
let data = this._map.get(obj); | ||
if (data === undefined) { | ||
data = { ownerSignals: [], destroyId: 0 }; | ||
this._map.set(obj, data); | ||
} | ||
return data; | ||
} | ||
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/** | ||
* @private | ||
* @param {GObject.Object} obj - tracked widget | ||
*/ | ||
_trackDestroy(obj) { | ||
const signalData = this._getSignalData(obj); | ||
if (signalData.destroyId) | ||
return; | ||
signalData.destroyId = obj.connect_after('destroy', () => this.untrack(obj)); | ||
} | ||
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_disconnectSignalForProto(proto, obj, id) { | ||
proto['disconnect'].call(obj, id); | ||
} | ||
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_getObjectProto(obj) { | ||
return obj instanceof GObject.Object | ||
? GObject.Object.prototype | ||
: Object.getPrototypeOf(obj); | ||
} | ||
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_disconnectSignal(obj, id) { | ||
this._disconnectSignalForProto(this._getObjectProto(obj), obj, id); | ||
} | ||
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_removeTracker() { | ||
if (this._ownerDestroyId) | ||
this._disconnectSignal(this._owner, this._ownerDestroyId); | ||
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SignalManager.getDefault().removeSignalTracker(this._owner); | ||
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delete this._ownerDestroyId; | ||
delete this._owner; | ||
} | ||
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/** | ||
* @param {Object} obj - tracked object | ||
* @param {...number} handlerIds - tracked handler IDs | ||
* @returns {void} | ||
*/ | ||
track(obj, ...handlerIds) { | ||
if (_hasDestroySignal(obj)) | ||
this._trackDestroy(obj); | ||
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this._getSignalData(obj).ownerSignals.push(...handlerIds); | ||
} | ||
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/** | ||
* @param {Object} obj - tracked object instance | ||
* @returns {void} | ||
*/ | ||
untrack(obj) { | ||
const { ownerSignals, destroyId } = this._getSignalData(obj); | ||
this._map.delete(obj); | ||
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const ownerProto = this._getObjectProto(this._owner); | ||
ownerSignals.forEach(id => | ||
this._disconnectSignalForProto(ownerProto, this._owner, id)); | ||
if (destroyId) | ||
this._disconnectSignal(obj, destroyId); | ||
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if (this._map.size === 0) | ||
this._removeTracker(); | ||
} | ||
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/** | ||
* @returns {void} | ||
*/ | ||
clear() { | ||
this._map.forEach((_, obj) => this.untrack(obj)); | ||
} | ||
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/** | ||
* @returns {void} | ||
*/ | ||
destroy() { | ||
this.clear(); | ||
this._removeTracker(); | ||
} | ||
} | ||
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/** | ||
* Connect one or more signals, and associate the handlers | ||
* with a tracked object. | ||
* | ||
* All handlers for a particular object can be disconnected | ||
* by calling disconnectObject(). If object is a {Clutter.widget}, | ||
* this is done automatically when the widget is destroyed. | ||
* | ||
* @param {object} thisObj - the emitter object | ||
* @param {...any} args - a sequence of signal-name/handler pairs | ||
* with an optional flags value, followed by an object to track | ||
* @returns {void} | ||
*/ | ||
function connectObject(thisObj, ...args) { | ||
const getParams = argArray => { | ||
const [signalName, handler, arg, ...rest] = argArray; | ||
if (typeof arg !== 'number') | ||
return [signalName, handler, 0, arg, ...rest]; | ||
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const flags = arg; | ||
let flagsMask = 0; | ||
Object.values(GObject.ConnectFlags).forEach(v => (flagsMask |= v)); | ||
if (!(flags & flagsMask)) | ||
throw new Error(`Invalid flag value ${flags}`); | ||
if (flags & GObject.ConnectFlags.SWAPPED) | ||
throw new Error('Swapped signals are not supported'); | ||
return [signalName, handler, flags, ...rest]; | ||
}; | ||
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const connectSignal = (emitter, signalName, handler, flags) => { | ||
const isGObject = emitter instanceof GObject.Object; | ||
const func = (flags & GObject.ConnectFlags.AFTER) && isGObject | ||
? 'connect_after' | ||
: 'connect'; | ||
const emitterProto = isGObject | ||
? GObject.Object.prototype | ||
: Object.getPrototypeOf(emitter); | ||
return emitterProto[func].call(emitter, signalName, handler); | ||
}; | ||
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const signalIds = []; | ||
while (args.length > 1) { | ||
const [signalName, handler, flags, ...rest] = getParams(args); | ||
signalIds.push(connectSignal(thisObj, signalName, handler, flags)); | ||
args = rest; | ||
} | ||
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const obj = args.at(0) ?? globalThis; | ||
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const tracker = SignalManager.getDefault().getSignalTracker(thisObj); | ||
tracker.track(obj, ...signalIds); | ||
} | ||
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/** | ||
* Disconnect all signals that were connected for | ||
* the specified tracked object | ||
* | ||
* @param {Object} thisObj - the emitter object | ||
* @param {Object} obj - the tracked object | ||
* @returns {void} | ||
*/ | ||
function disconnectObject(thisObj, obj) { | ||
SignalManager.getDefault().maybeGetSignalTracker(thisObj)?.untrack(obj); | ||
} | ||
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/** | ||
* Add connectObject()/disconnectObject() methods | ||
* to prototype. The prototype must have the connect() | ||
* and disconnect() signal methods. | ||
* | ||
* @param {prototype} proto - a prototype | ||
*/ | ||
function addObjectSignalMethods(proto) { | ||
proto['connectObject'] = function (...args) { | ||
connectObject(this, ...args); | ||
}; | ||
proto['connect_object'] = proto['connectObject']; | ||
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proto['disconnectObject'] = function (obj) { | ||
disconnectObject(this, obj); | ||
}; | ||
proto['disconnect_object'] = proto['disconnectObject']; | ||
} | ||
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