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ci: build universal dylib #86
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I'm confused... were we not installing the Vulkan SDK as a MacOS prerequisite before? |
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Thanks for asking the question. It made me dive deeper. The issue was the Can you test the macos artifact before merging? |
You're the best. Will test today. |
Just tested on my MBP 2012 and it recognizes the architecture just fine, but it's complaining about an unrecognized symbol because my OSX version is too old (10.15). That's fine, SDL GPU is technically unsupported on my hardware anyway, but we might want to add |
That's easy for the CMake projects, but what CFLAGS should be passed to vkd3d? |
Looks like every apple platform has its option name: I'll have to manually pass |
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Just tested again and the artifacts seem to only have arm64. |
That's weird. All of them? Or some of them? |
Oh sorry I meant the MacOS artifact. |
I meant to say, all libraries/executables in the macOS archive? |
False alarm, I was checking an executable from the wrong folder 😅 |
Merged, thanks! |
vkd3d configuration fails:
Perhaps you know what to do about this?
https://github.com/madebr/SDL_gpu_shadercross/actions/runs/12725804009/job/35473453928#step:12:1869