Re enable ios and android. Also move to godot-sandbox. Also enable mac sign. #61
runner.yml
on: pull_request
lint
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build
4s
build_godot
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Copy addon files
5s
Matrix: build_android / build
Matrix: build_ios / build
Matrix: build_linux / build
Matrix: build_macos / build
Matrix: build_web / build
Matrix: build_windows / build
Create Release
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release
Annotations
8 errors and 2 warnings
build_android / build (x86_32)
The run was canceled by @Ughuuu.
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build_windows / build (x86_64)
The run was canceled by @Ughuuu.
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build_windows / build (arm64)
The run was canceled by @Ughuuu.
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build_windows / build (x86_32)
The run was canceled by @Ughuuu.
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build_android / build (arm32)
The run was canceled by @Ughuuu.
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build_android / build (x86_64)
The run was canceled by @Ughuuu.
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build_web / build (wasm32)
The run was canceled by @Ughuuu.
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build_android / build (arm64)
The run was canceled by @Ughuuu.
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build_linux / build (x86_64)
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "godot-sandbox-linux-x86_64".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
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Artifacts
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godot-sandbox-gdextension
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1.9 KB |
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godot-sandbox-ios-arm64
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159 KB |
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godot-sandbox-linux-x86_64
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1.64 MB |
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godot-sandbox-macos-universal
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345 KB |
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