Lambda Island Open Source is a collection of Clojure/ClojureScript libraries and tools created by the same people who brought you Lambda Island Education.
Look at the RELEASES file to see what we've been up to.
Kaocha is our flagship project, a test runner for the future. Easy to use, rich in features, extensible, and built with tooling in mind.
Kaocha is actually a collection of projects, which includes kaocha-cljs, kaocha-junit-xml, kaocha-cloverage, kaocha-cucumber, and kaocha-boot.
Corgi is a unbundled vim-style Emacs configuration for Clojure developers and teams. It provides a great Clojure development experience out of the box. By being minimal and having reproducibel installs it has good performance and is uber-stable, while still leaving room for customization by the user.
CSS-in-Clj(s). Create styled components in your Clojure or ClojureScript code, which compile to plain CSS files and Hiccup/Reagent style component functions. Keep your styling and markup separated but co-located. Works with Garden CSS syntax, or with Tailwind-style utility classes.
Our take on the Hiccup templating syntax for writing HTML inside Clojure.
Provides escaping by default to prevent cross site scripting attacks, and
supports fragments (:<>
) and functions-as-components, just like Reagent. This
library is clojure (backend) only, but can help to write cross-platform
components by supporting some of the same Hiccup extensions as Reagent. Pairs
well with Ornament.
Deep-diff is our most downloaded project, it compares Clojure data structures and gives an easy to scan visual overview of the differences. This is a spin-off from Kaocha, where it is used to provide clearer error messages when tests fail.
Test factories for fun and profit. Gongxi Facai!
Port of the Faker Ruby gem, generate dummy values for your tests, factories, or UI demos.
still in alpha
Regal is Clojure's ultimate regular expression library. It provides a Hiccup-like syntax for regular expression, and eases the burden of writing cross-platform code. With its support for string generation it pairs wonderfully with generative testing, and its parser can be used to manipulate regular expressions as data, and to convert between Java and JavaScript regexes.
A idiomatic and cross-platform URI library. RFC-compliant to the dot, it also contains helpers for normalization, and for manipulating query strings.
Classpath/classloader/deps.edn related utilities. Inspect the current classloader stack, manipulate the classpath, and provide hot-reloading for deps.edn.
A ClojureScript logging library based on goog.log
, inspired by pedestal.log
.
It does syntax highlighting, plays well with cljs-devtools, and allows tweaking
the log level per namespace.
Convert ANSI escape codes (the ones used to provide color in terminal applications), and convert to Hiccup. Valuable if you're putting anything Terminal-based onto the web.
still in alpha
A browser-based ClojureScript test runner with a delightful UI, built with auto-reload workflows in mind.
Funnel is a WebSocket message relay. It accepts connections from multiple clients, and then acts as a go-between, funneling messages between them, with flexible mechanisms for setting up message routing. It also provides discoverability, so clients can find out who is there to talk to.
Clojure and ClojureScript client implementations, to make it easy to build funnel-based tools.
project site | rel-clienteases
Read/write newline-separated EDN files.
An idiomatic, promises-based wrapped for JavaScript's fetch
.
Lightweight and idiomatic ClojureScript local time/date library
Define print handlers for custom or third party types easily. Cross platform and with support for multiple printing backends.
Implement print handlers (through data-printers) for various JavaScript types.
This way instead of printing #object[HTMLElement]
you'll get #js/Element [:div "hello"]
.
Globbing and other shell/file utils
2D pathfinding for ClojureScript, primarily for use in games. A wrapper around hxDaedalus-js.
Wrapper for the Pixi.js rendering library, and other game development utilities.
still in alpha
2D physics engine API, Uses jBox2D on Clojure, and Planck.js on ClojureScript.
A Clojure API and Plugin for Bukkit-based Minecraft server. Manipulate the Minecraft world from a REPL.
project site | releases plugin site | plugin releases
Build a static site based on your reitit routes.
Turn Metabase into a dashboard engine. Provides an idempotent API for programatically creating dashboards in Metabase and embedding them inside your application.
A Datomic database connector for Metabase. This was created before Datomic Analytics, and so no longer actively maintained. You can use Datomic Analytics and Presto/Trino to connect to Metabase instead. That said it can still provide some benefits because it supports some Datomic features directly, or can serve as a basis for implementing connectors for other Datalog databases.
Proxy server for debugging nREPL messages.
still in alpha
Generated complex graphs of entities with Specmonstah and Malli.
still in alpha
Build rich terminal applications with Hiccup. An ongoing research project.
still in alpha
Visualize Clojure.zip zippers with graphviz.
Component to watch Garden namespaces for changes, and recompile them to CSS on the fly.
We have a style guide that applies to all of our projects.
Our preferred open source/free software license is the Mozilla Public License v2.0 (a less intrusive copyleft license), although some of our projects still use the Eclipse Public License.
We prefer Clojure CLI over Leiningen, although some projects may still use
project.clj
instead of deps.edn
.
We like to run our tests through Kaocha on CircleCI.
All our projects are covered by the Contributor Covenant Code of Conduct.
A code of conduct is important to set a baseline for how we expect people to behave, however we aspire to go above and beyond that. On the internet people don't see your face, they don't hear your tone of voice. What was intended as simply a brief response can easily be construed as rude or unhelpful.
To counter this it is good to be a little "extra" in your communication. Say "please" and "thank you", be clear and explicit, explain your reasoning, use emoji and animated gifs. Seriously we love gifs! (jifs?)
Particating in open source can be daunting, overwhelming, and scary. Make it clear that people are welcome, that their concerns are valid, and that they have a right to contribute.
We aspire to have "first-timers only" issues on every project that is under active development. These are issues that have it spelled out in very fine detail what needs to happen. These issues are only open to people who have not contributed to Lambda Island projects before.
All lambdaisland projects use the following versioning scheme:
<major>.<releases>.<commits>
<major>
is normally either 0 or 1. 0 means we still consider making braking
changes, 1 means we have a high commitment to staying compatible with older
versions, so as not to introduce needless pain for our users.
If we do see a compelling need for breaking changes, then we bump major to 2 (or
higher), but in that case we also introduce new namespace and artifact names.
This way version 1 and two can in principle co-exist in the same project, so
existing code continues to function. Examples are kaocha-cljs2
(introduces a
completely different approach for driving a cljs environment), and deep-diff2
(introduced breaking changes that were necessary to support ClojureScript).
<releases>
is an increasing count of the number of releases that have happened
so far.
<commits>
is the total number of commits in this release.
So 1.75.1189
means a stable project, that has seen 75 releases to date, and
contains 1189 separate commits.
We find this versioning scheme best communicates the maturity (or lack thereof) of a project, and gives people a good sense of how much different releases differ.
You may also see older releases that use a variant of this with a dash,
<major>.<releases>-<commits>
.
We take backwards compatibility very seriously (don't break userspace!), and avoid breaking changes if at all possible
- projects that are still in version
0.x
are exempted, here we retain the right to "get it right" before locking it down - in practice though the main thing that matters is amount of adoption and thus
potential breakage. If a
0.x
project is already in widespread use then it's unlikely we'll make breaking changes, and we should bump it to1.x
at the next release. - there's a tiny bit of wiggle room for parts of the API that we don't consider public, or for inputs that are not (yet) officially supported or specified, similar to what Clojure does. (e.g. we may have a function accept a type of argument that in the past would cause an exception.) It still hinges on impact assessment. We should expect this to not impact any users, unless they are really doing things they should definitely not be doing.
- there's also a little bit of wiggle room for things that "should" work but are
actually broken and unusable, or for behavior that is clearly incorrect. E.g.
say we discover that
lambdaisland.uri
's escaping doesn't handle certain input correctly, then we fix that. The idea is that this should benefit existing users rather than hurt them. There's a chance that someone is relying on the broken behavior, and so we break their code. That's a risk we may decide to take. - if we do see a legitimate need for breaking changes, then we consider leaving
the original namespaces and artifact id "frozen", and instead fork to a new
major version with its own namespace names and artifact id, so that at least
in principle both can live side by side in the same project without impacting
each other. We've done this so far for
deep-diff2
(changes were necessary for clojurescript compat), and kaocha-cljs2 (major rewrite with different underpinnings). - projects with an end user UI (including terminal UIs like kaocha) are a
special case, we retain the right to improve the UI and general end user
experience, even if this means changing existing behavior. In these cases we
generally expect anyone who is building tooling on top of these projects to
use underlying APIs, which are generally provided (e.g.
kaocha.api
) rather than trying to interface/script the UI. (You shouldn't be shelling out to Kaocha.)
We have our own custom tooling for managing Lambda Island projects, which is
maintained inthis repo (lambdaisland/open-source
). You'll find a bin/proj
script in all of our projects, this is a babashka script that provides an entry
point into this tooling.
➜ bin/proj
Usage: bin/proj [COMMAND] [COMMAND_ARGS...]
release Release a new version to clojars
pom Generate pom files
relocation-pom Generate pom files to relocate artifacts to a new groupId
install Build and install jar(s) locally
print-versions Print deps.edn / lein coordinates
gh_actions_changelog_output Print the last stanza of the changelog in a format that GH actions understands
help Show this help information
inspect Show expanded opts and exit
gen-readme Generate README based on a template and fill in project variables
update-readme Update sections in README.md
bump-version Bump minor version
launchpad Launch a REPL with Launchpad
If you find value in our work please consider becoming a backer on Open Collective
Project | CI | Docs | Release | Coverage |
---|---|---|---|---|
kaocha | ||||
kaocha-cljs | ||||
kaocha-cucumber | ||||
kaocha-junit-xml | ||||
kaocha-cloverage | ||||
kaocha-boot | ||||
deep-diff2 | ||||
uri | ||||
glogi | ||||
ansi | ||||
chui | ||||
edn-lines | ||||
fetch | ||||
regal |