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Kristian Rother
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Jan 30, 2024
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""" | ||
Breakout | ||
Install dependencies: | ||
pip install opencv-python pydantic | ||
(c) 2024 Dr. Kristian Rother | ||
""" | ||
import numpy as np | ||
import cv2 | ||
import random | ||
from pydantic import BaseModel | ||
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BR_ROWS, ROWS, COLS = 5, 20, 12 | ||
TILE_SIZE_Y, TILE_SIZE_X = 32, 64 | ||
SCREEN_SIZE_X, SCREEN_SIZE_Y = COLS * TILE_SIZE_X, ROWS * TILE_SIZE_Y | ||
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FRAME_SPEED = 10 | ||
MOVE_SPEED = 3 | ||
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def ticker(speed: int): | ||
counter = speed | ||
while True: | ||
for _ in range(counter): | ||
yield False | ||
yield True | ||
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class Ball(BaseModel): | ||
x: int | ||
y: int | ||
dx: int = 0 | ||
dy: int = 0 | ||
size: int = 16 | ||
docked: bool = True | ||
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def start(self): | ||
if self.docked: | ||
self.dx = -2 | ||
self.dy = -2 | ||
self.docked = False | ||
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def move(self, paddle, bricks, background): | ||
self.x += self.dx | ||
self.y += self.dy | ||
self.check_border() | ||
self.hit_paddle(paddle) | ||
self.hit_brick(bricks, background) | ||
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def check_border(self): | ||
if self.y <= 0: | ||
self.y = 0 | ||
self.dy = -self.dy | ||
if self.x <= 0: | ||
self.x = 0 | ||
self.dx = -self.dx | ||
if self.x >= SCREEN_SIZE_X - 16: | ||
self.x = SCREEN_SIZE_X - 16 | ||
self.dx = -self.dx | ||
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def hit_paddle(self, paddle): | ||
if ( | ||
self.y == paddle.y - 16 | ||
and self.x >= paddle.x - 16 | ||
and self.x < paddle.x + paddle.width | ||
): | ||
self.dy = random.choice([-1, -2]) | ||
self.dx = self.dx // abs(self.dx) * random.choice([1, 2, 3]) | ||
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def hit_brick(self, bricks, background): | ||
xx, yy = self.x // TILE_SIZE_X, self.y // TILE_SIZE_Y | ||
if xx < COLS and yy < BR_ROWS and bricks[yy, xx] == 1: | ||
self.dx *= random.choice([-1, 1]) | ||
self.dy *= -1 | ||
bricks[yy, xx] = 0 | ||
background[ | ||
yy * TILE_SIZE_Y : (yy + 1) * TILE_SIZE_Y, | ||
xx * TILE_SIZE_X : (xx + 1) * TILE_SIZE_X, | ||
:, | ||
] = 0 | ||
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class Paddle(BaseModel): | ||
x: int | ||
y: int | ||
width: int | ||
height: int = 16 | ||
speed: int | ||
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def move(self, ball, dx): | ||
self.x += dx | ||
if ball.docked: | ||
ball.x += dx | ||
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def right(self, ball): | ||
if self.x < SCREEN_SIZE_X - self.width - self.speed: | ||
self.move(ball, self.speed) | ||
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def left(self, ball): | ||
if self.x >= self.speed: | ||
self.move(ball, -self.speed) | ||
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def draw(background, paddle, ball): | ||
frame = background.copy() | ||
frame[ | ||
paddle.y : paddle.y + paddle.height, paddle.x : paddle.x + paddle.width, : | ||
] = 128 | ||
frame[ball.y : ball.y + ball.size, ball.x : ball.x + ball.size, :] = 255 | ||
cv2.imshow("Breakout", frame) | ||
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bricks = np.ones((BR_ROWS, COLS), dtype=np.uint8) | ||
background = np.zeros((SCREEN_SIZE_Y, SCREEN_SIZE_X, 3), np.uint8) | ||
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# draw the bricks | ||
background[TILE_SIZE_Y * 0 : TILE_SIZE_Y * 1, :] = (0, 0, 255) | ||
background[TILE_SIZE_Y * 1 : TILE_SIZE_Y * 2, :] = (0, 128, 255) | ||
background[TILE_SIZE_Y * 2 : TILE_SIZE_Y * 3, :] = (0, 255, 255) | ||
background[TILE_SIZE_Y * 3 : TILE_SIZE_Y * 4, :] = (0, 255, 0) | ||
background[TILE_SIZE_Y * 4 : TILE_SIZE_Y * 5, :] = (255, 0, 0) | ||
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ball = Ball(x=425, y=600 - 16) | ||
paddle = Paddle(x=400, y=600, width=100, speed=16) | ||
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frame_tick = ticker(FRAME_SPEED) | ||
move_tick = ticker(MOVE_SPEED) | ||
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while bricks.sum() > 0 and ball.y < SCREEN_SIZE_Y: | ||
# draw everything | ||
if next(frame_tick): | ||
draw(background, paddle, ball) | ||
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# handle keyboard input | ||
key = chr(cv2.waitKey(1) & 0xFF) | ||
if key == "a": | ||
paddle.left(ball) | ||
elif key == "d": | ||
paddle.right(ball) | ||
elif key == " ": | ||
ball.start() | ||
elif key == "q": | ||
break | ||
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if next(move_tick) and not ball.docked: | ||
ball.move(paddle, bricks, background) | ||
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cv2.destroyAllWindows() |