Skip to content

v2.0.0-alpha

Pre-release
Pre-release
Compare
Choose a tag to compare
@koerismo koerismo released this 13 Jul 01:25
· 35 commits to main since this release

The first public build of PBR-2-Source v2! Please note that this is an alpha build, and is currently missing some of the features that are present in v1.

New Features

  • Reworked algorithm: Rewritten from the ground up, v2's algorithm creates way-more accurate results!
  • Drag and drop: Drag images into the texture slots to import them!
  • Presets: Save/load JSON-format presets, which let you save and restore your current setup, images and settings included!
  • Export memory: The application will now remember your last export location. Use Ctrl+E to re-export without opening the file dialog!
  • Automatic reload: When enabled, the application can now watch for file changes and re-export whenever a change is detected!
  • Game hijacking: If provided a game path, the application will send a material reload command on export, meaning you can preview the material in real-time! Support for this feature is limited depending on the game you are targeting.

Warning

With this new version come some limitations while the app is still being worked on. Known bugs and limitations are listed below.

  • (Fixed in v2.0.1-alpha) Material folder resolution is not currently performed, meaning VMTs will have to be manually revised post-export if they are not in the root directory.
  • Resizing and envmaps are not currently exposed through the GUI.
  • OpenGL bumpmap conversion is not currently exposed through the GUI.
  • Automatic reload: If a file is deleted and recreated, the program may fail to resume watching for changes on that file.