Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
1st Query Script:
-- Use the kodb database
USE kodb;
-- Update the kind column based on the values from the remote database (1298) UPDATE k
SET k.kind = r.kind
FROM Item k
JOIN [1298].dbo.Item r ON k.Num = r.Num;
2nd query script to fix left over bardish (ITEM_CLASS_POLEARM)etc: UPDATE ITEM
SET Kind = 52
WHERE Kind = 100;
Use the provided skill userdata editor:
https://discord.com/channels/385253339971190794/1004036880444162089/1134510865496932412
Copy 1264 data\skills_magic_main_en.tbl and rename it to skills_magic_main.tbl
Copy 1264 Fx directory
TODO: Inbe4 ShitStorm of fixing every item kind on Ebenezer.
TODO: Figure out mage skills ice_target1_3.fxb partparticle version 6 1 bool too much. (ReadFile(hFile, &m_bParticleYAxisFix, sizeof(bool), &dwRWC, NULL);)
and when commenting it out some other version 6 fx skills become crippled O.o
Description
WIP Experimental branch help is needed with FX loading.
@Steve help needed......
💔Thank you!