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tweak: larger morale bonus for enraged
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The whole point is to stop mobs from fleeing, after all.

Hopefully I'll fewer raging fleeing javelineers now.
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kiedtl committed Jul 1, 2024
1 parent 84b8382 commit c547165
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/ai.zig
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@ pub fn calculateMorale(self: *Mob) isize {
var base: isize = 5;

// Bonuses depending on self's condition {{{
if (self.hasStatus(.Enraged)) base += 4;
if (self.hasStatus(.Enraged)) base += 10;
if (self.hasStatus(.Fast)) base += 4;
if (self.hasStatus(.Invigorate)) base += 4;
// }}}
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