Sams Teach Yourself Windows Store apps using JavaScript and HTML5 in 24 Hours Source Code
###Part I: Building the Foundation 1 Getting a Refresher on JavaScript, HTML5, and CSS3
2 Trying out File | New | Project
3 Exploring the Windows Runtime (WinRT) and Windows Library for JavaScript (WinJS)
4 Creating WinJS Namespaces, Classes and Custom Controls
5 Understanding Microsoft Design Style Principles
6 Customizing the Style of Our Apps
7 Debugging, Securing, and Measuring our Apps Performance ###Part II: Handling the Hardware 8 Working with Multi-touch and Other Input
9 Working with Location and Hardware Sensors ###Part III: Working with Data 10 Binding Data to Our Apps
11 Storing Data Locally
12 Using Remote Data ###Part IV: Making it a Windows Store App 13 Working with Fullscreen, Filled, Snapped and Portrait Views
14 Using the App Bar and Pickers
15 Handling App Life Cycle Events
16 Using Contracts and Extensions
17 Using Live Tiles, Secondary Tiles, Notifications and Toasts
18 Creating a Trial and Handling In App Purchases ###Part V: Putting it into Practice 19 Making the RSS Aggregator App
20 Making the Finger Painting App
21 Making the Simon Game ###Part VI: Sending it out to the World 22 Understanding the Windows Store
23 Getting an App Certified
24 Making Money with Windows Store Apps ###Part VII: Appendix A This Book's Website
##Errata The errata for the book can be found in the Wiki page.
##Documentation Documentation for the source code is the actual book itself.
##Contributing This repository is meant to be as close as possible to the code that is actually included in the book. As a result, only critical bug fixes will be added directly to this repository.
####Licensing The code is released under the Ms-PL license. The book, published through Sams Publishing, is not free and should be purchased.