Skip to content
This repository has been archived by the owner on Jan 31, 2023. It is now read-only.
/ ControlStadia Public archive
forked from ihatecsv/ControlStadia

ControlStadia is a Chrome Extension which allows arbitrary mapping of input devices to a "standard" virtual input controller which works with Stadia!

License

Notifications You must be signed in to change notification settings

jobukkit/ControlStadia

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

18 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

ControlStadia logo

ControlStadia

ControlStadia in Chrome Web Store

ControlStadia is a Chrome Extension which allows arbitrary mapping of input devices to a "standard" virtual input controller which works with Stadia!

With ControlStadia, you can:

  • Map up to four physical gamepads to a single "standard" virtual gamepad which works with Stadia.
  • Scale and offset axis to increase or decrease sensitivity, change axis ranges.
  • Do normal things like playing GRID with a steering wheel and pedals!
  • Do ridiculous things like playing Borderlands 3 with a flight yoke and throttle quadrant!

Demo

Demo video

Usage

Simply install the extension and open or refresh Stadia! Click the extension icon to configure your virtual joypad.

Once the extension menu is open, it should automatically look for any joysticks plugged into your PC. If none show up, try pressing a button or moving a stick on one.

Once the mapping controls appear, you can now set each button and axis for the virtual gamepad. The "target gamepad" at selected at the top is the gamepad which will be scanned for input when you click on a mapping button. If you want to include controls from multiple gamepads, make sure you switch this target option to the correct one BEFORE pressing a mapping button.

The "Scale" field will multiply input by the factor specified. For example, setting this to two will cause the joystick to become twice as sensitive, but also lose twice its range of motion, since ControlStadia caps axis values to the range [-1, 1]. You can also use a negative scale to invert the axis.

The "Offset" field will add a constant value to the input.

ControlStadia has manifest permissions to run on html5gamepad.com, where you can view the output values of the virtual controller. I highly recommend setting up your virtual controller while on this page!

Scale and offset example

Say you're trying to map R2 to a controller axis that ranges from [-1, 1]. Because R2 expects a value in the range [0, 1], we must both scale and offset the axis. In this case, the scale would be 0.5 (changing the range to [-0.5, 0.5]) and the offset would be 0.5, (changing the range to [0, 1]).

Latency

ControlStadia adds a bit of latency to control inputs. I'm actively working to minimize this as much as possible!

Pull requests

All pull requests are welcome! Please feel free to improve ControlStadia as you see fit, there's many improvements to be made!

Credits

Disclaimer

ControlStadia is not affiliated, associated, authorized, endorsed by, or in any way officially connected with Stadia, Google LLC, Alphabet Inc., or any of their subsidiaries or affiliates.

About

ControlStadia is a Chrome Extension which allows arbitrary mapping of input devices to a "standard" virtual input controller which works with Stadia!

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • JavaScript 83.0%
  • HTML 17.0%