( A ) = ( Albedo ) ( Base Color ) ( Diffuse ) ( Color )
( E ) = ( Emission ) ( Emissive ) ( Glow ) ( Light )
( H ) = ( Height ) ( Displacement ) ( Bump )
( M ) = ( Metallic ) ( Metalness )
( N ) = ( Normal )
( O ) = ( Ambient Occlusion ) ( Occlusion ) ( Self Shadowing )
( R ) = ( Roughness )
( REF ) = ( Refraction )
( SPEC ) = ( Specular )
( SSS ) = ( Subsurface Scattering )
( T ) = ( Transparency ) ( Opacity ) ( Translucent )
( RGB ) = ( Mask ) ( Color ID )