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feat: Add Dnd 5e 'Flee, Mortals!' XP System (#248)
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import { RpgSystem } from "./rpgSystem"; | ||
import { DEFAULT_UNDEFINED, convertFraction, crToString, getFromCreatureOrBestiary } from ".."; | ||
import type InitiativeTracker from "src/main"; | ||
import type { DifficultyLevel, GenericCreature, DifficultyThreshold } from "."; | ||
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const ENCOUNTER_CR_PER_CHARACTER: { | ||
[avgCharacterLevel: number]: { easy: number, standard: number, hard: number, cap: number }; | ||
} = { | ||
1: { easy: 0.125, standard: 0.125, hard: 0.25, cap: 1 }, | ||
2: { easy: 0.125, standard: 0.25, hard: 0.5, cap: 3 }, | ||
3: { easy: 0.25, standard: 0.5, hard: 0.75, cap: 4 }, | ||
4: { easy: 0.5, standard: 0.75, hard: 1, cap: 6 }, | ||
5: { easy: 1, standard: 1.5, hard: 2.5, cap: 8 }, | ||
6: { easy: 1.5, standard: 2, hard: 3, cap: 9 }, | ||
7: { easy: 2, standard: 2.5, hard: 3.5, cap: 10 }, | ||
8: { easy: 2.5, standard: 3, hard: 4, cap: 12 }, | ||
9: { easy: 3, standard: 3.5, hard: 4.5, cap: 13 }, | ||
10: { easy: 3.5, standard: 4, hard: 5, cap: 15 }, | ||
11: { easy: 4, standard: 4.5, hard: 5.5, cap: 16 }, | ||
12: { easy: 4.5, standard: 5, hard: 6, cap: 17 }, | ||
13: { easy: 5, standard: 5.5, hard: 6.5, cap: 19 }, | ||
14: { easy: 5.5, standard: 6, hard: 7, cap: 20 }, | ||
15: { easy: 6, standard: 6.5, hard: 7.5, cap: 22 }, | ||
16: { easy: 6.5, standard: 7, hard: 8, cap: 24 }, | ||
17: { easy: 7, standard: 7.5, hard: 8.5, cap: 25 }, | ||
18: { easy: 7.5, standard: 8, hard: 9, cap: 26 }, | ||
19: { easy: 8, standard: 8.5, hard: 9.5, cap: 28 }, | ||
20: { easy: 8.5, standard: 9, hard: 10, cap: 30 } | ||
}; | ||
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const MINION_CR_CONVERSION: { | ||
[minionCr: string]: { xp: number, minionsPerStandard: number }; | ||
} = { | ||
"0": { xp: 2, minionsPerStandard: 5 }, | ||
"1/8": { xp: 5, minionsPerStandard: 5 }, | ||
"1/4": { xp: 10, minionsPerStandard: 5 }, | ||
"1/2": { xp: 20, minionsPerStandard: 5 }, | ||
"1": { xp: 40, minionsPerStandard: 5 }, | ||
"2": { xp: 90, minionsPerStandard: 5 }, | ||
"3": { xp: 140, minionsPerStandard: 5 }, | ||
"4": { xp: 220, minionsPerStandard: 5 }, | ||
"5": { xp: 225, minionsPerStandard: 8 }, | ||
"6": { xp: 285, minionsPerStandard: 8 }, | ||
"7": { xp: 360, minionsPerStandard: 8 }, | ||
"8": { xp: 485, minionsPerStandard: 8 }, | ||
"9": { xp: 500, minionsPerStandard: 10 }, | ||
"10": { xp: 590, minionsPerStandard: 10 }, | ||
"11": { xp: 720, minionsPerStandard: 10 }, | ||
"12": { xp: 840, minionsPerStandard: 10 }, | ||
"13": { xp: 1000, minionsPerStandard: 10 }, | ||
"14": { xp: 1150, minionsPerStandard: 10 }, | ||
"15": { xp: 1300, minionsPerStandard: 10 }, | ||
"16": { xp: 1500, minionsPerStandard: 10 }, | ||
"17": { xp: 1800, minionsPerStandard: 10 }, | ||
"18": { xp: 2000, minionsPerStandard: 10 }, | ||
"19": { xp: 2200, minionsPerStandard: 10 }, | ||
"20": { xp: 2500, minionsPerStandard: 10 }, | ||
"21": { xp: 3300, minionsPerStandard: 10 }, | ||
"22": { xp: 4100, minionsPerStandard: 10 }, | ||
"23": { xp: 5000, minionsPerStandard: 10 }, | ||
"24": { xp: 6200, minionsPerStandard: 10 }, | ||
"25": { xp: 7500, minionsPerStandard: 10 }, | ||
"26": { xp: 9000, minionsPerStandard: 10 }, | ||
"27": { xp: 10500, minionsPerStandard: 10 }, | ||
"28": { xp: 12000, minionsPerStandard: 10 }, | ||
"29": { xp: 13500, minionsPerStandard: 10 }, | ||
"30": { xp: 15500, minionsPerStandard: 10 } | ||
}; | ||
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const DIFFICULY_CONVERSIONS: { | ||
[difficulty: string]: { encounterPoints: number, cssClass: string }; | ||
} = { | ||
"Trivial": { encounterPoints: 0, cssClass: "trivial" }, | ||
"Easy": { encounterPoints: 1, cssClass: "easy" }, | ||
"Standard": { encounterPoints: 2, cssClass: "medium" }, | ||
"Hard": { encounterPoints: 4, cssClass: "hard" }, | ||
"Extreme": { encounterPoints: 8, cssClass: "deadly" } | ||
}; | ||
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export class Dnd5eFleeMortalsRpgSystem extends RpgSystem { | ||
plugin: InitiativeTracker; | ||
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override systemDifficulties: [string, string, ...string[]] = [ | ||
"Trivial", | ||
"Easy", | ||
"Standard", | ||
"Hard", | ||
"Extreme" | ||
]; | ||
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constructor(plugin: InitiativeTracker) { | ||
super(); | ||
this.plugin = plugin; | ||
this.displayName = "DnD 5e Flee, Mortals!"; | ||
this.valueUnit = "CR"; | ||
} | ||
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isMinion(creature: GenericCreature) { | ||
return "traits" in creature && creature.traits?.find(trait => trait.name === "Minion"); | ||
} | ||
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getAveragePlayerLevel(playerLevels: number[]): number { | ||
const totalPlayerLevelClamped = playerLevels | ||
.filter((lvl) => lvl && lvl > 0) | ||
.map((lv) => Math.max(1, Math.min(lv, 20))) | ||
.reduce((acc, cur) => acc + cur, 0); | ||
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return Math.floor(totalPlayerLevelClamped / playerLevels.length); | ||
} | ||
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getCreatureStatistics(creatures: Map<GenericCreature, number>) { | ||
let totalCreatureCr = 0; | ||
let maxCreatureCr = 0; | ||
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creatures.forEach((number, creature) => { | ||
let cr = getFromCreatureOrBestiary( | ||
this.plugin, | ||
creature, | ||
(c) => c?.cr ?? 0 | ||
); | ||
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const crFraction = convertFraction(creature.cr); | ||
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if (this.isMinion(creature)) { | ||
const minionsPerStandard = MINION_CR_CONVERSION[cr].minionsPerStandard; | ||
cr = crFraction * Math.floor(number / minionsPerStandard); | ||
} else { | ||
cr = crFraction * number; | ||
} | ||
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if (maxCreatureCr < crFraction) { | ||
maxCreatureCr = crFraction; | ||
} | ||
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totalCreatureCr += cr; | ||
}) | ||
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return { | ||
totalCreatureCr: totalCreatureCr, | ||
maxCreatureCr: maxCreatureCr | ||
} | ||
} | ||
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getCreatureDifficulty(creature: GenericCreature, _?: number[]): number { | ||
if (this.isMinion(creature)) return 0; | ||
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const cr = getFromCreatureOrBestiary( | ||
this.plugin, | ||
creature, | ||
(c) => c?.cr ?? "0" | ||
); | ||
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return convertFraction(cr); | ||
} | ||
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getEncounterDifficulty( | ||
creatures: Map<GenericCreature, number>, | ||
playerLevels: number[] | ||
): DifficultyLevel { | ||
const avgPlayerLevel = this.getAveragePlayerLevel(playerLevels); | ||
const crCap = ENCOUNTER_CR_PER_CHARACTER[avgPlayerLevel]?.cap; | ||
const { totalCreatureCr, maxCreatureCr } = this.getCreatureStatistics(creatures); | ||
const thresholds = this.getDifficultyThresholds(playerLevels); | ||
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let displayName = thresholds | ||
.reverse() // Should now be in descending order | ||
.find((threshold) => totalCreatureCr >= threshold.minValue) | ||
?.displayName; | ||
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let encounterPoints = DIFFICULY_CONVERSIONS[displayName].encounterPoints; | ||
let cssClass = DIFFICULY_CONVERSIONS[displayName].cssClass; | ||
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if (maxCreatureCr > crCap) { | ||
displayName = "Extreme (Exceeds CR cap)" | ||
encounterPoints = DIFFICULY_CONVERSIONS["Extreme"].encounterPoints; | ||
cssClass = DIFFICULY_CONVERSIONS["Extreme"].cssClass; | ||
} | ||
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const thresholdSummary = thresholds | ||
.map(threshold => `${threshold.displayName}: ${threshold.minValue}`) | ||
.join("\n"); | ||
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const summary = `Encounter is ${displayName} | ||
Total Creature CR: ${totalCreatureCr} | ||
Daily Encounter Points: ${encounterPoints} | ||
Party's CR Cap: ${crCap} | ||
Threshold | ||
${thresholdSummary}`; | ||
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return { | ||
displayName, | ||
summary, | ||
cssClass: cssClass, | ||
value: totalCreatureCr, | ||
title: "Total Creature CR", | ||
intermediateValues: [ | ||
{ | ||
label: "Daily Encounter Points", | ||
value: encounterPoints | ||
}, | ||
{ | ||
label: "Creature CR Cap", | ||
value: crCap | ||
} | ||
] | ||
}; | ||
} | ||
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getDifficultyThresholds(playerLevels: number[]): DifficultyThreshold[] { | ||
const avgPlayerLevel = this.getAveragePlayerLevel(playerLevels); | ||
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const standardValue = ENCOUNTER_CR_PER_CHARACTER[avgPlayerLevel]?.standard * playerLevels.length; | ||
const hardValue = ENCOUNTER_CR_PER_CHARACTER[avgPlayerLevel]?.hard * playerLevels.length; | ||
const extremeValue = hardValue + (hardValue - standardValue); // not defined in the book, so chose something reasonable | ||
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return [ | ||
{ | ||
displayName: "Trivial", | ||
minValue: 0 // not defined in the book | ||
}, | ||
{ | ||
displayName: "Easy", | ||
minValue: ENCOUNTER_CR_PER_CHARACTER[avgPlayerLevel]?.easy * playerLevels.length | ||
}, | ||
{ | ||
displayName: "Standard", | ||
minValue: standardValue | ||
}, | ||
{ | ||
displayName: "Hard", | ||
minValue: hardValue | ||
}, | ||
{ | ||
displayName: "Extreme", | ||
minValue: extremeValue | ||
} | ||
] | ||
} | ||
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getAdditionalDifficultyBudgets( | ||
playerLevels: number[] | ||
): DifficultyThreshold[] { | ||
return [ | ||
{ | ||
displayName: "Encounter Points per Day", | ||
minValue: 8 | ||
} | ||
]; | ||
} | ||
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formatDifficultyValue(value: number, withUnits?: boolean): string { | ||
if (isNaN(value)) return DEFAULT_UNDEFINED; | ||
return withUnits | ||
? `${crToString(value)} ${this.valueUnit}` | ||
: crToString(value); | ||
} | ||
} |
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