A powerful set of plugins that provides programmable computers and a powerful map rendering API for craftbukkit and spigot servers. Requires Java 8!
LGPL Version 3 for consoles-api
GPL Version 3 for consoles-core
, consoles-computer
, consoles-bungee
, consoles-nms-api
, and all NMS versioned consoles modules.
License for consoles-fetcher
: see source file(s)
There is a maven repository up at jarcode.ca/maven2, and you can view all the maven modules for consoles in the repository browser.
credit to wolfmitchell for website and repository hosting!
I also deploy jars to the maven repository that have dependencies packed with them, which can be used as working builds of the plugin. Check out my module browser on my website to browse through releases of Consoles (and other projects).
warning: use snapshot builds with care, they can be extremely unstable.
Bug reporting is done using GitHub's bug tracker. For how to create detailed reports, see reporting bugs.
The API provides:
- A replacement for the default map renderer in the minecraft server
- A fast interface for painting to 'canvases' (that are actually a grid of maps)
- A workaround for this issue: https://bugs.mojang.com/browse/MC-46345
- Pixel-accurate interaction events with the map canvas and its components
- Different map data for each player (per-player rendering)
- Hooks for overriding command block functionality to link up to console components
Behind the scenes, this API:
- Contains a threaded painting system, calling repaints as little as possible for each player
- Contains its own packet listener, no need for ProtocolLib!
- Provides a basic component set for building interfaces with the console
- Provides streaming support, so you can effectively map input and output to console components
Non-API features:
- Fully programmable Computers (separate plugin). Refer to the wiki.
- Reliable image rendering from URLs!
Notes:
- This replaces maps, and completely removes handheld map functionality. Fake map handlers/items are injected to ensure that the normal map system does not send packets and map out world regions.
- This plugin/API is strictly for map canvases, which are sets of (modified) item frames in a grid containing maps that can display pixels in its own screen coordinates, for each player.
- My code has very large NMS backends, which means writing support for older server versions and keeping this up to date will be difficult.