This package aims to provide a simple way to load and parse Osu! replay files.
Heavily inspired by the node-osr package, this package is a rewrite of the original code to use modern JavaScript features, provide a more flexible API and introduce TypeScript typings.
Currently a WIP for writing a replay, however the reading and parsing of replay files is functional.
My main motive for writing this package was to fetch beatmap data using a replay file for my Discord replay renderer bot. The Danser CLI tool is a great tool for this, but it needs local access to the beatmap files. When writing a public Discord bot, it is unfeasible to have the whole Osu! library loaded for each renderer worker. I also wasn't satisfied with the lack of TS typings for replay reading packages, so I decided to write my own!
- Read and parse replay files into a plain old JavaScript object
- TypeScript typings
- Async and promise-based API as standard
- ESModule based
- Fetch and parse beatmap data from the Osu! API using the replay file
- Write and create replay files
This package can parse Lazer replays, but a couple of fields might be populated differently compared to Stable replays. Here's a list of differences:
lifeBarGraph
is an empty string, using this field will be uselessmods
will only show stable mods, not lazer modsnumberOfGekis
will be0
numberOfKatus
will be0
score
will use new Lazer scoring system- Custom gamemodes not found on stable are not supported
- And probably more... But for the most part, Lazer replays work well enough I think.
When I learn more about Lazer replays, I will update this package to support them better. Surely the extra Lazer data is in the replay file (as Lazer itself loads it), I just need to find it!
npm install osr-loader
import { Replay } from 'osr-loader';
const replay = await new Replay().readFile('your_replay_file.osr');
console.log(replay.data); // 🪄