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None of the audio files that were set to use the Vorbis format in Unity had their quality changed from 100%. For the music tracks, I set the quality to 50%, and the rest of the SFX (jumps, UI sounds, enemies, etc.) I set to 30%. This decreased the build size from 305 MB on Windows down to 273 MB (a roughly 10.5% decrease in size).
After building it in Windows, I could not tell an audible difference between this build and the base nightly build this was based on.