-
Notifications
You must be signed in to change notification settings - Fork 7
GameObjects
The window named "Game Objects" provides all the global properties of objects that can be placed in a level (See Level Objects on how to do that).
Object Types are categorised in Object Classes.
This window allows the modification of the following things for each object:
- Names (stored in
cybstrng.res
and related) - Primary Bitmaps (stored in
objart.res
) - Global properties (stored in
objprop.dat
)
To modify the global properties, the mod you are working on needs to contain the objprop.dat
file. This file needs to be copied by hand into the mod directory before loading it. The editor does not create this file automatically.
Note on separate
cdrom
andhd
directories of various releases: Both directories contain such a file. It seems that the file from thehd
directory is taken. So, when changing the original files, this one needs to be overwritten.
Global properties are divided into
-
Common
properties, which all object have, such as weight or hitpoints -
Generic
properties, which are the same for all objects of the same class, such as ammo type for guns -
Specific
properties, which are the same for all objets of the same subclass, such as timer time for timed explosives
When such properties are changed, it is recommended to restart the engine.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.