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v1.5.0 - GameState editing

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@dertseha dertseha released this 29 Aug 16:27

This release provides the following features, based on GameState editing, available in the Archive window:

Overrides for new games
Set overrides for new games! Supporting engines allow to change where and how the protagonist starts in a fan mission.
Not only can the starting level, position, and rotation be specified - even the whole inventory, as well as the initial values of game variables!

This allows more freedom for fan missions, as well as special cases of "New Game Plus".
For the latter, there's even a showcase template over at the mod-examples to get started.

Read more about this here.

Note that this is only availble for supporting engines!

Savegame editing
It is now also possible to load a savegame file (savgamXX.dat) as the active "mod".
This allows to give struggling players a hand, both in terms of current state of the protagonist (Low on health and an Autobomb is right around the corner?) - as well as finding out whether another case of "lost plot items" struck.

As a savegame is a regular archive, the level structure itself can also be modified.

The savegame file needs to be loaded directly (not via a folder) to work - see here.

HackEd-GameState

Other
Also included in this release is the capability to load the sshock.kpf file from the source port as static resource data. For some time now, the source port distribution contains all the resource files packed up in a compressed ZIP archive. To make it easier to load these resources, the list of static resources accepts now also the .kpf file.