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InkyBlackness Chunkie

This is a tool as part of the InkyBlackness project, written in Go. This tool provides import/export access to resource files for modification of media content.

Usage

Command Line Interface

Usage:
  chunkie export <resource-file> <chunk-id> [--block=<block-id>] [--raw] [--pal=<palette-file>] [--fps=<framerate>] [<folder>]
  chunkie import <resource-file> <chunk-id> [--block=<block-id>] [--data-type=<id>] <source-file>
  chunkie -h | --help
  chunkie --version

Options:
  <resource-file>       The resource file to work on.
  <chunk-id>            The chunk identifier. Defaults to decimal, use "0x" as prefix for hexadecimal. "all" for all.
  --block=<block-id>    The block identifier. Defaults to decimal, use "0x" as prefix for hexadecimal. "all" for all. [default: 0]
  --raw                 With this flag, the chunk will be exported without conversion to a common file format.
  --pal=<palette-file>  For handling bitmaps & models, use this palette file to write color information
  --fps=<framerate>     The frames per second to emulate when exporting movies. 0 names files after timestamp. [default: 0]
  --data-type=<id>      The type of the chunk to write.
  <folder>              The path of the folder to use. [default: .]
  <source-file>         The source file to import.
  -h --help             Show this screen.
  --version             Show version.

The base file name of files is XXXX_YYY.ZZZ. XXXX is the hexadecimal presentation of the chunk number. YYY is decimal for the block number. ZZZ is the type of the file, defaulting to bin.

For exporting, basic formats will be exported as known file types. Specifying --raw will export the chunk in its raw format. Files are imported raw as well, unless a conversion is known.

The following formats are supported for import and export: .wav for audio, .png for images The following format is supported for export only: .xml for text strings, .obj (Wavefront) for geometry, .wav/.png/.srt for movies.

Movie handling

When movies are exported, the optional fps parameter specifies which framerate to emulate. Videos in the resource files don't follow a strict framerate and frames can't be directly used as stills. If the parameter is 0, the filename will contain the offset in sss.fff format for seconds and fractions (milliseconds). Any other value will have the export code to duplicate frames to reach the requested framerate. In this case, the filename will contain a 4-digit framenumber.

License

The project is available under the terms of the New BSD License (see LICENSE file).

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This tool provides import/export access to resource files.

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