Releases: imchillin/Anamnesis
Releases · imchillin/Anamnesis
2022-07-13
Improvements:
- Validated for game patch 6.18 hotfix.
- Added default expressions to the standard pose library (Nya Nya).
Fixes:
- #1160 - Fixed issues with Anamnesis attempting to open off screen when a non-standard DPI or comma formatted locale was used. (@chirpcodes)
Updates:
- Updated Elezen standard poses (@nintendraw)
2022-07-05
Improvements:
- Validated for game patch 6.18.
- Renamed
Save
andLoad
buttons toImport
andExport
in preparation for upcoming Scenes feature. - Favourites are now backed up prior to being automatically reset if they fail to load.
- Elezen ears are now ignored completely when loading a pose. (Sorry!)
- Show the window title in the process selector. (@Caraxi)
- Renamed the Garlean Scientist Asshole. (Sorry Aulus!)
- Added Esteem/Fray to NPC list.
Fixes:
- #986 - Fixed 'Failed to read game color data' error preventing customisation colours from loading.
- #1111 - Fixed a crash when deleting non-empty directories. (@AsgardXIV)
- Fixed incorrect mount scaling for Viera. (@chirpcodes)
- Fixed Facial Feature selection being cleared on load. (@chirpcodes)
Updates:
- Updated Penumbra refresh system for the new Penumbra release. (@AsgardXIV)
- Updated DE localisation. (@Maxunit)
- Updated IT localisation. (@RageShoTT)
- Updated KR localisation. (@ModernTiger)
2022-05-31
Improvements
- Removed the AnamnesisSetup.exe and re-added the link to download the .Net desktop runtime.
- Fixed a fatal error when FFXIV was closed
2022-05-30
Improvements
- 6.11a compatibility.
- .NET 6 update.
- Anamnesis Setup that will install .NET 6.0 for you if it is missing.
- #173 - Show Jaw, Eyebrows, Nose, and Mouth values as they appear in the character creator.
- #636 - Added a checkbox to toggle small and large iris size in the customise editor.
- #718 - Viera ears are now linked together while posing. Additionally, the 'Link Eyes' option has moved to the top of the bone editor.
- #862 - Prevent values of 0 being entered into the Model Height field.
- #874 - Fixed missing colours in the face paint selector.
- #891 - Fixed errors preventing the standard pose library from extracting.
- #919, #1056 - Improved handling of text inputs in NumberBoxes.
- #920 - Fixed NPCs loading with two main hand weapon models.
- #979 - Added sort mode options to the Equipment selector.
- #1024 - Can now middle click Dye slots to clear them.
- #1025 - Enable NPC faces when using Penumbra Redraw option.
- #1044 - Equip 'None' item in the offhand when selecting clear, unless the main hand is a Pugilist weapon.
- #1053 - Added Model Chara Row Id to Action Tab.
- #1060 - Improved actor refresh handling for unnamed actors and mounts.
- #1065 - Added a toggle to enable speed control in the Action Tab.
- #1068 - Can now change actor voice in the Action Tab.
- #1069 - Added an option to disable key forwarding to FFXIV window.
- #1070 - Can now save characters as FFXIV
.dat
files (thank you @chrpy). - #1071 - Reapply extended appearance when entering GPose.
- #1073 - Animation improvements.
- Adjusted layout of character page and hair selector to increase some item sizes.
- Can now view and select Chocobo equipment in the character page.
- Home Tab is no longer part of actor selection.
- Can now drag to reorder actors in the top tab bar, and the actor tabs in the left tab bar.
- Added a dedicated Developer tab that can be accessed in Settings.
- No longer converts Housing NPCs to 'Player' Object kind when loading a character file.
- Fixed a crash when toggling translucency while posing.
- Improved titlebar handling when scaling the window.
- Don't allow opacity unless translucency is enabled.
- Adjusted appearance of actor tabs.
- NPC face hack is back (again).
- Item equip levels now visible in the Equipment Selector.
- Disabled Scale link option for bones that do not support individual axis (attachment bones).
- Added a 'Reset' appearance button to restore the original actor appearance.
- Skip Elezen ears when loading poses.
- Italian localisation added (thank you @RageShoTT).
- Russian localisation added (thank you @Murakumo-JP).
- Added 'Select Parent' option to bone editor.
2022-05-01
#1027- Fixed settings not being retained.
2022-04-26 (Beta)
- 6.11 support.
- #988 - DE language updated.
- #987, #999 - Fix facial features being lost under some circumstances.
- #990 - Fixed
Play Dead
standard poses file paths. - #1004, #1005 - Removed the NPC face hack. Housing NPCs will now enter GPose correctly.
- #1010 - Can now save camera shots in the scene tab.
- #1014 - Can now scroll the pinned actor list with the mouse wheel, and added a dropdown of pinned actors.
- #1019 - Removed the Actor Kind selector.
- Props has been renamed to Special Equipment, and some gear has been added.
- Don't send
Tab
,Return
, orEscape
keys to the game. - Fixed NPC names not loading.
- Warn users when loading an appearance onto a minion.
- Removed model ID input box.
- Gallery updated.
2022-04-18 (Beta)
New Features
- #936, #937, #938, #939, #940, #941, #942, #944, #948, #949, #954, #955, #956, #957, #959, #960, #962, #968, #970, #974, #975, #976, #977, #978, #981, #982 - 6.1 Support.
- WE KNOW
- #381 - History system (Undo only)
- Undo steps are recorded after a short delay when not interacting with the UI.
- History is recorded for all actor changes from within Anamnesis (posing, changing gear, etc.).
- #908, #945 - Hotkey system
- Keys pressed while Anamnesis has focus that are not used are sent to FFXIV.
- Rotate selected bone - NONE / SHIFT / CONTROL + S / W / A / D / Q / E
- Clear Equipment - CTRL + SHIFT + C
- Select Pinned Actor - F1 to F8
- Next Pinned Actor - CTRL + Right
- Previous Pinned Actor - CTRL + Left
- Scene Tab - 1
- Appearance Tab - 2
- Action Tab - 3
- Pose Tab - 4
- Undo - CTRL + Z
- #922, #969 - Animation system overhaul
- Animations are now controlled on the brand new Action tab.
- Speed control is now live and animations can be scrubbed backwards/forwards.
- Lip movement overriding is now supported.
- Animation blending is now supported.
- Animation search now contains abilities as well as emotes and raw animations.
- The animation status of the actor is now shown so you can discover what animations actors in the world are doing.
- Data path is now part of the Action tab.
- Freeze world positions can be enabled from the Action tab.
- Actor position can be adjusted from the Action tab.
- Various fixes and improvements.
Improvements
- #852, #870 - Fixed expressions breaking while modifying other parent bones.
- #890, #947, #980 - Fixed NPC appearances not carrying over into GPose correctly.
- #893 - Allow entering of any value to Model Height and Actor Scale.
- #896 - More clearly explain the Penumbra HTTP API option.
- #898 - Fixed closing Anamnesis while the animation position lock was enabled causing all actors to appear at 0,0,0 after changing zones.
- #899 - Fixed weapon visibility toggle not functioning while the weapon is drawn.
- #901 - Fixed Offhand items without sub-models (such as Paladin shields) not appearing in the equipment selector.
- #927 - Added more Sin Eater NPC names.
- #946 - CN Language updated.
- #965 - Fixed extended appearance not being applied correctly when using the Penumbra redraw option.
- #966 - Improved animation search.
- #973 - Play Dead poses added to the Standard Poses Library.
- Finished meltdown.
- Fixed Appearance Model panel not appearing for NPC actors.
- Performance improvements while posing.
- Now equips the Emperor's new fists when clearing the main weapon slot.
- Middle click item slots to clear them.
- Clearing an item slot now also clears the dye for that slot.
2022-03-24 (Beta)
Improvements
- #502 - Added a 'Body Pose' option to load poses without changing the facial expression.
- #828 - Can now embed an image, author, and description into
*.pose
and*.chara
files. - #835 - Item categories updated.
- #842 - Improvements to actor retargeting when entering or leaving GPose.
- #845 - Fixed warning notices not rendering correctly under light theme.
- #854 - Can now pin retainers as actors.
- #857 - Gallery now caches images and uses lower resolution versions to reduce total bandwidth usage.
- #858 - Updated tooltips in the equipment selector toolbar.
- #859 - KR language updated.
- #865 - Added weapon and visor toggles.
- #869 - Can now equip either hand model when equipping weapons.
- #889 - CN language updated.
- Changed language from 'Load Full Transforms' to 'Full Transforms (Advanced)' to discourage novice users from incorrectly using the feature.
- Added a button to search the NPC databases for any that match the selected appearance.
- When linked, all Vector scale fields now become sliders.
- The actor scale field is now linked (and a slider) by default.
- Verbiage updated in between patches- users are now prompted to click 'OK' if there's a game version mismatch and no Anamnesis update.
- Added an option 'Use Penumbra Redraw' that uses the
/Penumbra redraw
command instead of Anamnesis' actor refresh. Requires Penumbra 0.4.8.0. Fixes character changes not loading character collections, and allows for changing equipment while in GPose.
Fixes
- #847, #848 - Disable time control if FFXIV is closed.
- #853 - Fixed many NPCs loading without the correct hand items.
- #855 - Fixed many NPCs loading without their equipment, instead getting a Moogle cap and red shorts.
- #881 - Prevent changing of animations when the actor is not in a valid state.
- #886 - Fixed saved appearances of monsters being unloadable.
- Fixed a 'Value does not fall within the expected range' error when opening the file browser.
- Equipment toolbar is now correctly disabled when the actor cannot be refreshed.
2022-01-31 (Beta) (Hotfix)
Humungous thanks to @AsgardXIV and @HoloWise for many of these updates!
Hot Fix
- Fixed the invisible overworld version of actors staying pinned when entering gpose, making it appear that poses were not loading.
New Features
- Posing
- Sage and Reaper weapons can now be manipulated in Pose Mode (Matrix and Pose3D views).
- Enabling pose mode now freezes the world position of the camera and actors.
- A 'Universal' Built-In Poses folder has been added, which currently includes A- and T- poses for use with any race and gender.
- Animation
- World position of camera and actors can now be frozen with motion enabled (this allows you to move actors which are animating).
- Emotes are now searchable in animation search.
- Animation speed control improvements:
- Speed control is only available in GPose.
- Animations can now be paused/resumed.
- Exact speed can now be specified.
- Animation overriding is now available in the overworld and for overworld actors.
- Reset now attempts to restore the actor to the state they were before any animation was applied.
- Added a button to set an actor to default idle pose.
- Animation can be queued to play next or forced to play immediately.
- Appearance Changes
- Sub Actor changing introduced:
- Mounts can now be switched.
- Fashion Accessories (aka Ornaments) can now be switched and equipped as they are in-game (no more model-switching).
- Minions can now be switched.
- Added an option to link eye colours.
- Sub Actor changing introduced:
- System changes
- Overworld actors can now be pinned in GPose.
- Clothing/appearance of overworld actors can be changed even within GPose.
- Overworld actors can now be posed in GPose.
- Overworld actors can now be pinned in GPose.
- Miscellaneous
- Minions, Fashion Accessories and Mounts now appear in the targeting list by default and can be pinned.
- Hidden/unloaded actors no longer appear in the targeting list by default (but can be toggled on).
- Fashion accessories now appear in the NPC list under Ornaments.
- File extensions are now toggleable.
Fixes
- Loading appearances onto Mounts, Minions, and Fashion Accessories no longer crashes the game.
- Please note that changes to appearances will not be copied to GPose for these actor types.
- Heterochromia is now applied to the correct eyes for NPCs.
- Invisible items have been changed so the character neck no longer appears on certain actors.
- Actor rotation and scale is no longer loaded when it shouldn't be.
- Validation for game patch 6.08.
- General verbiage updates.
- Anamnesis Connect has been removed.
Improvements
- Lumina Nuget packages updated.
- Overall memory management improvements.
- Overall Animation Mode improvements.
NPCNames.json
has been reformatted.- Fixes for multiple monitors.
- Prop list has been updated.
- Gallery has been updated.
- Logging improvements.
Known Issues
When multiple actors with the same name are pinned, entering GPose will shuffle which pin corresponds to which actor. So far this is only occurring with Carbuncle actors. We will continue to investigate this.
Notes
Our self-imposed embargo lapsed on January 7th. As such, the Gallery and Model List may now contain potential spoilers for those who have not yet completed the Endwalker MSQ.
2022-01-06 (Beta)
New Features
- #733, #741, #742, #751, #755 - Animation Control has been added. Another massive thanks to the amazing @AsgardXIV! An FAQ has been provided By Asgard in the wiki HERE.
- #739, #743 - Bahasa Indonesia language has been added. Thank you, @Lunarisnia!
- #759 - Added a button to quickly equip the racial starting gear.
- 6.05 game version validated.
Fixes
- #737 - Fixed loading damaged appearance files writing invalid values to bust and height, causing the camera to detach from the player.
- #752 - Fixed crash caused by filepaths with spaces. Thank you, @HoloWise!
- #758 - Fixed the process selector not respecting the user's chosen language.
- #761 - Fixed some item ID's being cut off when using the Hyperlegible font option.
- #765, #767 - Time control fixed for 6.05. Thank you, @AsgardXIV!
- #769 - Fixed hardcoded save button width. Thank you, @HoloWise!
- Fixed unable to scroll settings flyout, causing the colour selector to be cut off at the bottom.
- Fixed error dialogues disappearing when the main window opened during start-up.
Improvements
- #746 - Rotation and Scale of actor are now included in
.pose
files. - #750 - Handle errors during shutdown more gracefully.
- #754 - Fixed a typo and added missing language labels. Thank you, @HoloWise!
- #766 - Included current version in error dialogue.
- #771 - Pose Mode enable button changed to a slide toggle to make room for animation support.
Known Issues
- When multiple actors with the same name are pinned, entering GPose will shuffle which pin corresponds to which actor. So far this is only occurring with Carbuncle actors. We will continue to investigate this.
Notes
- Our self-imposed embargo will lapse on January 7th. As such, the Gallery and Model List remain untouched to avoid spoilers as much as possible. We will revisit this in the next build, as there were too many issues to warrant holding off until then. Your patience is appreciated.