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Releases: hzqst/MetaHookSv

MetaHookSv-refs/tags/v20250126e

26 Jan 11:24
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Pre-release

changes

[VGUI2Extension] Use BaseUI::CallEngineSurfaceAppProc hook instead of WndProc hook to get better compatability on non-Windows environment.
[SDL] Update SDL2 to SDL3 with SDL3-over-SDL2 compatibility layer, to get full IME candidates support.

改动

[BulletPhysics] 使用 BaseUI::CallEngineSurfaceAppProc hook 代替 WndProc hook 以取得对非Windows环境更好的兼容性
[SDL] SDL2升级至SDL3 with SDL3-over-SDL2 兼容层,以获得完整的输入法候选词列表支持。(SDL2不支持输入候选词列表功能,直到SDL3才开始支持。)

MetaHookSv-refs/tags/v20250102a

02 Jan 10:34
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Fixed an issue "Could not found R_StudioSetupBones" in 10120

MetaHookSv-refs/tags/v20241211a

10 Dec 16:31
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Fixed an issue that size_of_frame was not found on engine 8684.

MetaHookSv-refs/tags/v20241210b

10 Dec 15:41
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Fixed an issue "Could not located GL_UnloadTexture" in HL25 (buildnum…

MetaHookSv-refs/tags/v20241210a

10 Dec 02:28
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ansio now goes where it should be #520

MetaHookSv-refs/tags/v20241209a

09 Dec 12:38
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Fixed an issue that S_StartSentence failed to play subtitles for HEV …

MetaHookSv-refs/tags/v20241208b

08 Dec 03:36
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changes

[BulletPhysics] Fixed an issue that ragdoll turned into static model in Counter-Strike, Counter-Strike : ConditionZero and Day of Defeat. (#492) (#515)

改动

[BulletPhysics] 修复了在 Counter-Strike、Counter-Strike : ConditionZero 以及 Day of Defeat 中,布娃娃会突然变为静态模型的问题。(#492) (#515)

MetaHookSv-refs/tags/v20241207a

07 Dec 11:46
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[Renderer] Fixed an issue that flashlight was not working in Afraid of Monsters and Half-Life MMod (#510)

[CaptionMod] Added a new cvar cap_subtitle_extraholdtime. (#512)

[Renderer] Fixed an issue that tmp_palette could not be located in Sven Co-op 5.26 official release (buildnum 10257)

改动

[Renderer] 修复了在AOM:DC 和 MMOD中,圆锥形手电失效的问题 (相关问题: #510

[CaptionMod] 新增控制台参数 cap_subtitle_extraholdtime 用于控制字幕的额外持续时间。(相关问题: #512

[Renderer] 修复了在Sven Co-op 5.26 正式版 (buildnum 10257) 上出现的 "tmp_palette could not be located" 错误。

MetaHookSv-refs/tags/v20241014b

14 Oct 12:22
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[VGUI2Extension] Fixed worldmap's layout in Counter-Strike Condition Zero Deleted Scene when playing with widescreen resolution.

[Renderer] Fixed an issue that the depth mask setting was incorrect when rendering model with rendermode=kRenderTransTexture or rendermode=kRenderTransSolid. #506

改动

[VGUI2Extension] 修正在使用宽屏分辨率时,Counter-Strike Condition Zero Deleted Scene中的“世界地图”界面布局出现错误的问题。

[Renderer] 修复了模型渲染模式为kRenderTransTexturekRenderTransSolid时,深度测试出现错误的问题。 #506

MetaHookSv-refs/tags/v20241014a

14 Oct 05:04
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[BulletPhysics] Fixed an issue that game raised error: Could not found: V_RenderView in latest 25th engine (engine buildnumber: 10120) #504

[BulletPhysics] Fixed an issue that game crashed in Counter-Strike Condition Zero Deleted Scene pre-25th build due to incorrect struct extra_player_info_t (engine buildnumber: 8684~10120)

[BulletPhysics] Fixed an issue that game crashed inside BulletPhysics.dll!CViewport::ActivateClientUI in Counter-Strike Condition Zero Deleted Scene

[CaptionMod] Fixed an issue that game raised error: Could not found: SpecMode_InternalString in Counter-Strike Condition Zero Deleted Scene 25th update. (engine buildnumber: 10120) #505

改动

[BulletPhysics] 修复了在HL25周年最新版本的引擎中报错: Could not found: V_RenderView 的问题 (引擎版本:10120) #504

[BulletPhysics] 修复了由错误的extra_player_info_t结构体引发的在 Counter-Strike Condition Zero Deleted Scene 中崩溃的问题 (引擎版本:8684~10120)

[BulletPhysics] 修复了Counter-Strike Condition Zero Deleted Scene中,游戏会在 BulletPhysics.dll!CViewport::ActivateClientUI 函数里崩溃的问题。

[CaptionMod] 修复了在Counter-Strike Condition Zero Deleted Scene 25周年更新版本中报错: Could not found: SpecMode_InternalString 的问题。(引擎版本:10120) #505