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Feature/c64 native opengl render (#93)
* New C64 native OpenGL + shader render Supports every current feature of the SkiaSharp renderer but is 10x-20x times faster. Also supports per raster line fine scrolling (configurable). Currently only available for native application (Silk.NET OpenGL bindings does not yet work in Blazor WASM). New Native app config option for selecting Renderer (SkiaSharp or OpenGL). * Refactor namespace SkiaNative to SilkNetNative * Refactor namespace SkiaWASM to WASM
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2 changes: 1 addition & 1 deletion
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...502.App.SkiaNative/ISilkNetImGuiWindow.cs → ....App.SilkNetNative/ISilkNetImGuiWindow.cs
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4 changes: 2 additions & 2 deletions
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...ive/Instrumentation/InstrumentationBag.cs → ...ive/Instrumentation/InstrumentationBag.cs
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...ive/Instrumentation/Stats/AveragedStat.cs → ...ive/Instrumentation/Stats/AveragedStat.cs
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...strumentation/Stats/DisposableCallback.cs → ...strumentation/Stats/DisposableCallback.cs
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...entation/Stats/ElapsedMillisecondsStat.cs → ...entation/Stats/ElapsedMillisecondsStat.cs
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