sccache is a ccache-like compiler caching tool. It is used as a compiler wrapper and avoids compilation when possible, storing cached results either on local disk or in one of several cloud storage backends.
sccache includes support for caching the compilation of C/C++ code, Rust, as well as NVIDIA's CUDA using nvcc.
sccache also provides icecream-style distributed compilation (automatic packaging of local toolchains) for all supported compilers (including Rust). The distributed compilation system includes several security features that icecream lacks such as authentication, transport layer encryption, and sandboxed compiler execution on build servers. See the distributed quickstart guide for more information.
- Installation
- Build Requirements
- Build
- Usage
- Storage Options
- Debugging
- Interaction with GNU
make
jobserver - Known Caveats
There are prebuilt x86-64 binaries available for Windows, Linux (a portable binary compiled against musl), and macOS on the releases page. Several package managers also include sccache packages, you can install the latest release from source using cargo, or build directly from a source checkout.
On macOS sccache can be installed via Homebrew:
brew install sccache
On Windows, sccache can be installed via scoop:
scoop install sccache
If you have a Rust toolchain installed you can install sccache using cargo. Note that this will compile sccache from source which is fairly resource-intensive. For CI purposes you should use prebuilt binary packages.
cargo install sccache
Running sccache is like running ccache: prefix your compilation commands with it, like so:
sccache gcc -o foo.o -c foo.c
If you want to use sccache for caching Rust builds you can define build.rustc-wrapper
in the
cargo configuration file. For example, you can set it globally
in $HOME/.cargo/config.toml
by adding:
[build]
rustc-wrapper = "/path/to/sccache"
Note that you need to use cargo 1.40 or newer for this to work.
Alternatively you can use the environment variable RUSTC_WRAPPER
:
export RUSTC_WRAPPER=/path/to/sccache
cargo build
sccache supports gcc, clang, MSVC, rustc, NVCC, and Wind River's diab compiler.
If you don't specify otherwise, sccache will use a local disk cache.
sccache works using a client-server model, where the server runs locally on the same machine as the client. The client-server model allows the server to be more efficient by keeping some state in memory. The sccache command will spawn a server process if one is not already running, or you can run sccache --start-server
to start the background server process without performing any compilation.
You can run sccache --stop-server
to terminate the server. It will also terminate after (by default) 10 minutes of inactivity.
Running sccache --show-stats
will print a summary of cache statistics.
Some notes about using sccache
with Jenkins are here.
To use sccache with cmake, provide the following command line arguments to cmake 3.4 or newer:
-DCMAKE_C_COMPILER_LAUNCHER=sccache
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
To generate PDB files for debugging with MSVC, you can use the /Z7
option. Alternatively, the /Zi
option together with /Fd
can work if /Fd
names a different PDB file name for each object file created. Note that CMake sets /Zi
by default, so if you use CMake, you can use /Z7
by adding code like this in your CMakeLists.txt:
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
endif()
By default, sccache will fail your build if it fails to successfully communicate with its associated server. To have sccache instead gracefully failover to the local compiler without stopping, set the environment variable SCCACHE_IGNORE_SERVER_IO_ERROR=1
.
sccache is a Rust program. Building it requires cargo
(and thus rustc
). sccache currently requires Rust 1.58.0. We recommend you install Rust via Rustup.
If you are building sccache for non-development purposes make sure you use cargo build --release
to get optimized binaries:
cargo build --release [--no-default-features --features=s3|redis|gcs|memcached|azure]
By default, sccache
builds with support for all storage backends, but individual backends may be disabled by resetting the list of features and enabling all the other backends. Refer the Cargo Documentation for details on how to select features with Cargo.
When building with the dist-server
feature, sccache
will depend on OpenSSL, which can be an annoyance if you want to distribute portable binaries. It is possible to statically link against OpenSSL using the openssl/vendored
feature.
Build with cargo
and use ldd
to check that the resulting binary does not depend on OpenSSL anymore.
Build with cargo
and use otool -L
to check that the resulting binary does not depend on OpenSSL anymore.
On Windows, the binary might also depend on a few MSVC CRT DLLs that are not available on older Windows versions.
It is possible to statically link against the CRT using a .cargo/config.toml
file with the following contents.
[target.x86_64-pc-windows-msvc]
rustflags = ["-Ctarget-feature=+crt-static"]
Build with cargo
and use dumpbin /dependents
to check that the resulting binary does not depend on MSVC CRT DLLs anymore.
When statically linking with OpenSSL, you will need Perl available in your $PATH
.
sccache defaults to using local disk storage. You can set the SCCACHE_DIR
environment variable to change the disk cache location. By default it will use a sensible location for the current platform: ~/.cache/sccache
on Linux, %LOCALAPPDATA%\Mozilla\sccache
on Windows, and ~/Library/Caches/Mozilla.sccache
on MacOS.
The default cache size is 10 gigabytes. To change this, set SCCACHE_CACHE_SIZE
, for example SCCACHE_CACHE_SIZE="1G"
.
The local storage only supports a single sccache server at a time. Multiple concurrent servers will race and cause spurious build failures.
If you want to use S3 storage for the sccache cache, you need to set the SCCACHE_BUCKET
environment variable to the name of the S3 bucket to use.
You can use AWS_ACCESS_KEY_ID
and AWS_SECRET_ACCESS_KEY
to set the S3 credentials. Alternately, you can set AWS_IAM_CREDENTIALS_URL
to a URL that returns credentials in the format supported by the EC2 metadata service, and credentials will be fetched from that location as needed. In the absence of either of these options, credentials for the instance's IAM role will be fetched from the EC2 metadata service directly.
If you need to override the default endpoint you can set SCCACHE_ENDPOINT
. To connect to a minio storage for example you can set SCCACHE_ENDPOINT=<ip>:<port>
. If your endpoint requires TLS, set SCCACHE_S3_USE_SSL=true
.
You can also define a prefix that will be prepended to the keys of all cache objects created and read within the S3 bucket, effectively creating a scope. To do that use the SCCACHE_S3_KEY_PREFIX
environment variable. This can be useful when sharing a bucket with another application.
Set SCCACHE_REDIS
to a Redis url in format redis://[:<passwd>@]<hostname>[:port][/<db>]
to store the cache in a Redis instance. Redis can be configured as a LRU (least recently used) cache with a fixed maximum cache size. Set maxmemory
and maxmemory-policy
according to the Redis documentation. The allkeys-lru
policy which discards the least recently accessed or modified key fits well for the sccache use case.
Redis over TLS is supported. Use the rediss://
url scheme (note rediss
vs redis
). Append #insecure
the the url to disable hostname verification and accept self-signed certificates (dangerous!). Note that this also disables SNI.
Set SCCACHE_MEMCACHED
to a Memcached url in format tcp://<hostname>:<port> ...
to store the cache in a Memcached instance.
To use Google Cloud Storage, you need to set the SCCACHE_GCS_BUCKET
environment variable to the name of the GCS bucket.
If you're using authentication, either:
- Set
SCCACHE_GCS_KEY_PATH
to the location of your JSON service account credentials - (Deprecated) Set
SCCACHE_GCS_CREDENTIALS_URL
to a URL returning an OAuth token in non-standard{"accessToken": "...", "expireTime": "..."}
format. - Set
SCCACHE_GCS_OAUTH_URL
to a URL returning an OAuth token. If you are running on a Google Cloud instance, this is of the formhttp://metadata.google.internal/computeMetadata/v1/instance/service-accounts/${YOUR_SERVICE_ACCOUNT}/token
By default, SCCACHE on GCS will be read-only. To change this, set SCCACHE_GCS_RW_MODE
to either READ_ONLY
or READ_WRITE
.
You can also define a prefix that will be prepended to the keys of all cache objects created and read within the GCS bucket, effectively creating a scope. To do that use the SCCACHE_GCS_KEY_PREFIX
environment variable. This can be useful when sharing a bucket with another application.
To use Azure Blob Storage, you'll need your Azure connection string and an existing Blob Storage container name. Set the SCCACHE_AZURE_CONNECTION_STRING
environment variable to your connection string, and SCCACHE_AZURE_BLOB_CONTAINER
to the name of the container to use. Note that sccache will not create
the container for you - you'll need to do that yourself.
You can also define a prefix that will be prepended to the keys of all cache objects created and read within the container, effectively creating a scope. To do that use the SCCACHE_AZURE_KEY_PREFIX
environment variable. This can be useful when sharing a bucket with another application.
Important: The environment variables are only taken into account when the server starts, i.e. only on the first run.
In situations where several different compilation invocations
should not reuse the cached results from each other,
one can set SCCACHE_C_CUSTOM_CACHE_BUSTER
to a unique value
that'll be mixed into the hash.
MACOSX_DEPLOYMENT_TARGET
and IPHONEOS_DEPLOYMENT_TARGET
variables
already exhibit such reuse-suppression behaviour.
There are currently no such variables for compiling Rust.
In situations where the cache contains broken build artifacts, it can be necessary to overwrite the contents in the cache. That can be achieved by setting the SCCACHE_RECACHE
environment variable.
You can set the SCCACHE_ERROR_LOG
environment variable to a path and set SCCACHE_LOG
to get the server process to redirect its logging there (including the output of unhandled panics, since the server sets RUST_BACKTRACE=1
internally).
SCCACHE_ERROR_LOG=/tmp/sccache_log.txt SCCACHE_LOG=debug sccache
You can also set these environment variables for your build system, for example
SCCACHE_ERROR_LOG=/tmp/sccache_log.txt SCCACHE_LOG=debug cmake --build /path/to/cmake/build/directory
Alternatively, if you are compiling locally, you can run the server manually in foreground mode by running SCCACHE_START_SERVER=1 SCCACHE_NO_DAEMON=1 sccache
, and send logging to stderr by setting the SCCACHE_LOG
environment variable for example. This method is not suitable for CI services because you need to compile in another shell at the same time.
SCCACHE_LOG=debug SCCACHE_START_SERVER=1 SCCACHE_NO_DAEMON=1 sccache
sccache provides support for a GNU make jobserver. When the server is started from a process that provides a jobserver, sccache will use that jobserver and provide it to any processes it spawns. (If you are running sccache from a GNU make recipe, you will need to prefix the command with +
to get this behavior.) If the sccache server is started without a jobserver present it will create its own with the number of slots equal to the number of available CPU cores.
This is most useful when using sccache for Rust compilation, as rustc supports using a jobserver for parallel codegen, so this ensures that rustc will not overwhelm the system with codegen tasks. Cargo implements its own jobserver (see the information on NUM_JOBS
in the cargo documentation) for rustc to use, so using sccache for Rust compilation in cargo via RUSTC_WRAPPER
should do the right thing automatically.
- Absolute paths to files must match to get a cache hit. This means that even if you are using a shared cache, everyone will have to build at the same absolute path (i.e. not in
$HOME
) in order to benefit each other. In Rust this includes the source for third party crates which are stored in$HOME/.cargo/registry/cache
by default.
- Crates that invoke the system linker cannot be cached. This includes
bin
,dylib
,cdylib
, andproc-macro
crates. You may be able to improve compilation time of largebin
crates by converting them to alib
crate with a thinbin
wrapper. - Incrementally compiled crates cannot be cached. By default, in the debug profile Cargo will use incremental compilation for workspace members and path dependencies. You can disable incremental compilation.
- Symbolic links to sccache won't work. Use hardlinks:
ln sccache /usr/local/bin/cc