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[Sprig App] Sprong #2604

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343 changes: 343 additions & 0 deletions games/Sprong.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,343 @@
/*
@title: Sprong
@author: Licnex
@tags: ['retro', 'endless', 'multiplayer', 'bot']
@addedOn: 2024-11-12
*/

let singlePlayer = false;

const player1 = "1";
const player2 = "2";
let player1Score = 0;
let player2Score = 0;
const background = "b"

const playerSpeed = 4;
let aiSpeed = 3;

let aiMoving = false;

const ball = "o";
let ballDx = 0;
let ballDy = 0;
const hitSound1 = tune`
133.92857142857142: g4~133.92857142857142,
4151.785714285714`
const hitSound2 = tune`
500: a4-500 + f4-500,
15500`
let soundOne = true;
const pointSound = tune`
416.6666666666667: c5-416.6666666666667 + e5-416.6666666666667 + g5-416.6666666666667,
416.6666666666667: c5-416.6666666666667 + e5-416.6666666666667 + g5-416.6666666666667,
416.6666666666667: a5-416.6666666666667 + d5-416.6666666666667 + f5-416.6666666666667,
12083.333333333334`
const loseSound = tune`
211.26760563380282: a4-211.26760563380282,
211.26760563380282: f4-211.26760563380282,
211.26760563380282: c4-211.26760563380282,
6126.760563380281`

setLegend(
[ player1, bitmap`
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......
...222222.......`],
[ player2, bitmap`
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...
.......222222...`],
[ background, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000`],
[ ball, bitmap`
................
....22222222....
...2222222222...
..222222222222..
.22222222222222.
.22222222222222.
.22222222222222.
.22222222222222.
.22222222222222.
.22222222222222.
.22222222222222.
.22222222222222.
..222222222222..
...2222222222...
....22222222....
................`]
);

setBackground(background);

setSolids([player1, player2]);

let level = 0;
const levels = [
map`
.....
.....
.....`,
map`
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
.1.......................................................2.
.1.......................................................2.
.1...........................o...........................2.
.1.......................................................2.
.1.......................................................2.
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................`,
];

function menu() {
setMap(levels[level])
clearText();
addText("Select Game Mode:", { y: 5, color: color`2` });
addText("A. Single Player", { y: 8, color: color`2` });
addText("L. Multiplayer", { y: 10, color: color`2` });

onInput("a", () => {
singlePlayer = true;
aiMoving = true
level += 1
setMap(levels[level]);
clearText();
});

onInput("l", () => {
singlePlayer = false;
aiMoving = false
level += 1
setMap(levels[level]);
clearText();
});
}

menu();
setTimeout(() => {
ballDx = Math.random() < 0.5 ? -1 : 1;
ballDy = Math.random() < 0.5 ? -2 : 2;
}, 1000);


onInput("w", () => {
getAll(player1).forEach(p => {
p.y -= playerSpeed;
})
});

onInput("s", () => {
getAll(player1).reverse().forEach(p => {
p.y += playerSpeed;
})
});
onInput("i", () => {
getAll(player2).forEach(p => {
if (singlePlayer === false) {
p.y -= playerSpeed;
}
})
});

onInput("k", () => {
getAll(player2).reverse().forEach(p => {
if (singlePlayer === false) {
p.y += playerSpeed;
}
})
});

setPushables({
[player1]: [player1],
[player2]: [player2]
});
function dist(x1, y1, x2, y2) {
const dx = x1 - x2;
const dy = y1 - y2;
return Math.sqrt(dx * dx + dy * dy)
}

function writeScore() {
clearText()
addText(`${player1Score} - ${player2Score}`, {
y: 1,
color: color`2`
});
}

function restart(sprite) {
if (level > 0) {
writeScore()
ballDx = 0;
ballDy = 0;
sprite.x = Math.round(width() / 2);
sprite.y = Math.round(height() / 2);
setTimeout(() => {
ballDx = Math.random() < 0.5 ? -1 : 1;
ballDy = Math.random() < 0.5 ? -2 : 2;
}, 1000);
}
}

function makeSound() {
if (soundOne) {
playTune(hitSound1);
}
else {
playTune(hitSound1);
}
soundOne = !soundOne
}
setInterval(() => {
if (level > 0) {
const sprite = getFirst(ball);
sprite.x += ballDx;
sprite.y += ballDy;

if (sprite.y >= height() - 2) {
ballDy = Math.abs(ballDy) * -1;
makeSound()
}
else if (sprite.y <= 2) {
ballDy = Math.abs(ballDy);
makeSound()
}
const isPast = (s) => {
const d = dist(sprite.x, sprite.y, s.x, s.y);
return d >= 1 && d <= 2;
}
if (getAll(player2).some(isPast) && ballDx > 0) {
ballDx = ballDx * -1;
makeSound()
}
else if (sprite.x >= width() - 1) {
player1Score += 1;
playTune(pointSound);
restart(sprite)
}
if (getAll(player1).some(isPast) && ballDx < 0) {
ballDx = ballDx * -1;
makeSound()
}
else if (sprite.x <= 1 & singlePlayer === true){
player2Score += 1;
playTune(loseSound);
restart(sprite)
}
else if (sprite.x <= 1 & singlePlayer === false){
player2Score += 1;
playTune(pointSound);
restart(sprite)
}
}
}, 60)

let aiYValues;
setInterval(() => {
if (level > 0 && singlePlayer === true ){
const sprite = getFirst(ball);
if (ballDx < 0) {
aiSpeed = 1;
}
else {
aiSpeed = 2;
}

if (aiMoving) {
if ((Math.random() * 100) < 40) {
aiMoving = false;
setTimeout(() => {
aiMoving = true;
}, 40);
};
}
if (!aiMoving) return;

aiYValues = getAll(player2).map(e => e.y);
if (Math.min(...aiYValues) > sprite.y) {
getAll(player2).forEach(p => {
p.y -= 2;
})
}
else if (Math.max(...aiYValues) < sprite.y) {
getAll(player2).reverse().forEach((p, i) => {
p.y += 2;
})
}
}
}, 10)
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