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// define the sprites in our game | ||
const player = "p"; | ||
const blob = "b"; | ||
const portal = "g"; | ||
const wall = "w"; | ||
const fake = "f"; | ||
const copy = "c"; | ||
|
||
// assign bitmap art to each sprite | ||
setLegend( | ||
[ player, bitmap` | ||
................ | ||
................ | ||
...100....001... | ||
......0..0...... | ||
....00000000.... | ||
....0......0.... | ||
....044..440.... | ||
....08....80.... | ||
....0.L..L.0.... | ||
....0..LL..0.... | ||
....00000000.... | ||
......0...0..... | ||
....000...000... | ||
................ | ||
................ | ||
................`], | ||
[ blob, bitmap` | ||
................ | ||
................ | ||
................ | ||
...88888888888.. | ||
...88888888888.. | ||
...88222822288.. | ||
...882FF8FF288.. | ||
...882FF8FF288.. | ||
...88888888888.. | ||
...88888888888.. | ||
...888H888H888.. | ||
...8888HHH8888.. | ||
...88888888888.. | ||
...88888888888.. | ||
................ | ||
................`], | ||
[ portal, bitmap` | ||
..333333333333.. | ||
.39999999999993. | ||
3966666666666693 | ||
9644444444444469 | ||
6455555555555546 | ||
45HHHHHHHHHHHH54 | ||
5H222222222222H5 | ||
H22222222222222H | ||
H22222222222222H | ||
5H222222222222H5 | ||
45HHHHHHHHHHHH54 | ||
6455555555555546 | ||
9644444444444469 | ||
3966666666666693 | ||
.39999999999993. | ||
..333333333333..`], | ||
[ wall, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000`], | ||
[ fake, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
L00000000000000L`], | ||
[ copy, bitmap` | ||
..333333333333.. | ||
.39999999999993. | ||
3966666666666693 | ||
9644444444444469 | ||
6455555555555546 | ||
45HHHHHHHHHHHH54 | ||
5H222222222222H5 | ||
H22222222222222H | ||
H22222222222222H | ||
5H222222222222H5 | ||
45HHHHHHHHHHHH54 | ||
6455555555555546 | ||
9644444444444469 | ||
3966666666666693 | ||
.39999999999993. | ||
..333333333333..`], | ||
); | ||
// create game levels | ||
let level = 0; // this tracks the level we are on | ||
const levels = [ | ||
map` | ||
.....w... | ||
.....wg.. | ||
p..b.ww.. | ||
...ww.... | ||
...w..... | ||
......... | ||
.........`, | ||
map` | ||
...ww....g | ||
..bw...www | ||
p......wg. | ||
......ww.. | ||
...b.ww... | ||
.......... | ||
..........`, | ||
map` | ||
p..w... | ||
.b.w... | ||
...f.g. | ||
wwww... | ||
....... | ||
.......`, | ||
map` | ||
....... | ||
fwwww.. | ||
p...w.. | ||
....fb. | ||
....w.. | ||
g...w..`, | ||
map` | ||
pw..... | ||
fw...f. | ||
....wgw | ||
.w...w. | ||
fbf.... | ||
.w.....`, | ||
map` | ||
..f.... | ||
..fb... | ||
wfwwfww | ||
.pw.... | ||
..w.... | ||
.wwfw.. | ||
ww.g.w.`, | ||
map` | ||
........wwwwwwww | ||
........fffffffw | ||
ffwwww..wwwffffg | ||
..pw.f........w. | ||
.b.f.w........w. | ||
...f.w........w.`, | ||
map` | ||
....... | ||
pb..... | ||
..w...f | ||
..f.w.f | ||
...wgf. | ||
..f.w.w | ||
..f...w`, | ||
map` | ||
..wwffwwwwww | ||
..ffffwwwwww | ||
p.wwwfwwwffg | ||
..wwffwwwffw | ||
.bwwfffffffw | ||
..wwwwwwwffw`, | ||
map` | ||
p..f.w... | ||
.bbw.w... | ||
...f.fw.. | ||
wfww.ffwg | ||
.....fw.. | ||
.....w... | ||
fw...f... | ||
gw...w...`, | ||
map` | ||
...wf.. | ||
.p.w.w. | ||
.bww.w. | ||
ffw.fwf | ||
...ff.f | ||
wf.w.wf | ||
.fww.w. | ||
.fw...g`, | ||
map` | ||
..ffffwwwwgfffffw | ||
.pwfbfffffffffffw | ||
..wwwwgwwwwffffww | ||
.bffwwfwffffbwwff | ||
..fffffwfwwffffff | ||
..wfbffffgwwwwwwg`, | ||
map` | ||
wwwwwwwww | ||
w.p.p...w | ||
wp.p..p.w | ||
wpp..p..w | ||
w.p.p...w | ||
w.......w | ||
wwwwwwwww` | ||
]; | ||
|
||
// set the map displayed to the current level | ||
const currentLevel = levels[level]; | ||
setMap(currentLevel); | ||
|
||
setSolids([ player, blob, wall ]); // other sprites cannot go inside of these sprites | ||
|
||
// allow certain sprites to push certain other sprites | ||
setPushables({ | ||
[player]: [blob], | ||
[blob]: [blob] | ||
}); | ||
|
||
// inputs for player movement control | ||
onInput("s", () => { | ||
getFirst(player).y += 1; // positive y is downwards | ||
}); | ||
|
||
onInput("d", () => { | ||
getFirst(player).x += 1; | ||
}); | ||
|
||
onInput("w", () => { | ||
getFirst(player).y -= 1; | ||
}); | ||
|
||
onInput("a", () => { | ||
getFirst(player).x -= 1; | ||
|
||
}); | ||
|
||
// input to reset level | ||
onInput("j", () => { | ||
const currentLevel = levels[level]; // get the original map of the level | ||
|
||
// make sure the level exists before we load it | ||
if (currentLevel !== undefined) { | ||
clearText(""); | ||
setMap(currentLevel); | ||
} | ||
}); | ||
|
||
// these get run after every input | ||
afterInput(() => { | ||
// count the number of tiles with portals | ||
const targetNumber = tilesWith(portal).length; | ||
|
||
// count the number of tiles with portals and blobs | ||
const numberCovered = tilesWith(portal, blob).length; | ||
|
||
// if the number of portals is the same as the number of portals covered | ||
// all portals are covered and we can go to the next level | ||
if (numberCovered === targetNumber) { | ||
// increase the current level number | ||
level = level + 1; | ||
|
||
const currentLevel = levels[level]; | ||
|
||
// make sure the level exists and if so set the map | ||
// otherwise, we have finished the last level, there is no level | ||
// after the last level | ||
if (currentLevel !== undefined) { | ||
setMap(currentLevel); | ||
} else { | ||
addText("Blob has made it back home!", { y: 4, color: color`3` }); | ||
} | ||
} | ||
}); |