-
Notifications
You must be signed in to change notification settings - Fork 1.2k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[Sprig App] Legally Distinct Yellow Creature Collects Bananas (#2796)
* Sprig App - Legally Distinct Yellow Creature Collects Bananas * Update Legally-Distinct-Yellow-Creature-Collects-Bananas.js * Update Legally-Distinct-Yellow-Creature-Collects-Bananas.js
- Loading branch information
Showing
1 changed file
with
359 additions
and
0 deletions.
There are no files selected for viewing
359 changes: 359 additions & 0 deletions
359
games/Legally-Distinct-Yellow-Creature-Collects-Bananas.js
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,359 @@ | ||
/* | ||
@title: Legally Distinct Yellow Creature Collects Bananas | ||
@author: DogeJr | ||
@tags: [] | ||
@addedOn: 2025-01-22 | ||
*/ | ||
|
||
//Starting the game | ||
|
||
const player = "p" | ||
const banana = "w" | ||
const wall = "i" | ||
|
||
|
||
const health4 = "9" | ||
const health35 = "8" | ||
const health3 = "7" | ||
const health25 = "6" | ||
const health2 = "5" | ||
const health15 = "4" | ||
const health1 = "3" | ||
const health05 = "2" | ||
const health0 = "1" | ||
|
||
|
||
|
||
//Making da map | ||
setLegend( | ||
[player, bitmap` | ||
.......666...... | ||
.....666666..... | ||
...666611666.... | ||
...6661661666... | ||
...0016006100... | ||
...0016006100... | ||
...6661661666... | ||
...6666116666... | ||
...6666666666... | ||
...5666666665... | ||
..665666666566.. | ||
.66.55555555.66. | ||
.66.55555555.66. | ||
.66.55555555.66. | ||
....55555555.... | ||
....00....00....`], | ||
[banana, bitmap` | ||
............000. | ||
...........00C0. | ||
...........0CC00 | ||
...........06660 | ||
...........06660 | ||
..........006660 | ||
.........0066600 | ||
.........066660. | ||
.......00066660. | ||
......006666600. | ||
....0006666600.. | ||
0000066666600... | ||
066666666000.... | ||
0066666000...... | ||
.0000000........ | ||
................`], | ||
[wall, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................`], | ||
[health4, bitmap` | ||
.00.00...00.00.. | ||
0330330.0330330. | ||
0333330.0333330. | ||
0333330.0333330. | ||
.03330...03330.. | ||
..030.....030... | ||
...0.......0.... | ||
................ | ||
................ | ||
.00.00...00.00.. | ||
0330330.0330330. | ||
0333330.0333330. | ||
0333330.0333330. | ||
.03330...03330.. | ||
..030.....030... | ||
...0.......0....`], | ||
[health35, bitmap ` | ||
.00.00...00.00.. | ||
0330330.0330..0. | ||
0333330.0333..0. | ||
0333330.0333..0. | ||
.03330...03..0.. | ||
..030.....0.0... | ||
...0.......0.... | ||
................ | ||
................ | ||
.00.00...00.00.. | ||
0330330.0330330. | ||
0333330.0333330. | ||
0333330.0333330. | ||
.03330...03330.. | ||
..030.....030... | ||
...0.......0....`], | ||
[health3, bitmap ` | ||
.00.00...00.00.. | ||
0330330.0..0..0. | ||
0333330.0.....0. | ||
0333330.0.....0. | ||
.03330...0...0.. | ||
..030.....0.0... | ||
...0.......0.... | ||
................ | ||
................ | ||
.00.00...00.00.. | ||
0330330.0330330. | ||
0333330.0333330. | ||
0333330.0333330. | ||
.03330...03330.. | ||
..030.....030... | ||
...0.......0....`], | ||
[health25, bitmap ` | ||
.00.00...00.00.. | ||
0330..0.0..0..0. | ||
0333..0.0.....0. | ||
0333..0.0.....0. | ||
.03..0...0...0.. | ||
..0.0.....0.0... | ||
...0.......0.... | ||
................ | ||
................ | ||
.00.00...00.00.. | ||
0330330.0330330. | ||
0333330.0333330. | ||
0333330.0333330. | ||
.03330...03330.. | ||
..030.....030... | ||
...0.......0....`], | ||
[health2, bitmap ` | ||
.00.00...00.00.. | ||
0..0..0.0..0..0. | ||
0.....0.0.....0. | ||
0.....0.0.....0. | ||
.0...0...0...0.. | ||
..0.0.....0.0... | ||
...0.......0.... | ||
................ | ||
................ | ||
.00.00...00.00.. | ||
0330330.0330330. | ||
0333330.0333330. | ||
0333330.0333330. | ||
.03330...03330.. | ||
..030.....030... | ||
...0.......0....`], | ||
[health15, bitmap ` | ||
.00.00...00.00.. | ||
0..0..0.0..0..0. | ||
0.....0.0.....0. | ||
0.....0.0.....0. | ||
.0...0...0...0.. | ||
..0.0.....0.0... | ||
...0.......0.... | ||
................ | ||
................ | ||
.00.00...00.00.. | ||
0330330.0330..0. | ||
0333330.0333..0. | ||
0333330.0333..0. | ||
.03330...03..0.. | ||
..030.....0.0... | ||
...0.......0....`], | ||
[health1, bitmap ` | ||
.00.00...00.00.. | ||
0..0..0.0..0..0. | ||
0.....0.0.....0. | ||
0.....0.0.....0. | ||
.0...0...0...0.. | ||
..0.0.....0.0... | ||
...0.......0.... | ||
................ | ||
................ | ||
.00.00...00.00.. | ||
0330330.0..0..0. | ||
0333330.0.....0. | ||
0333330.0.....0. | ||
.03330...0...0.. | ||
..030.....0.0... | ||
...0.......0....`], | ||
[health05, bitmap ` | ||
.00.00...00.00.. | ||
0..0..0.0..0..0. | ||
0.....0.0.....0. | ||
0.....0.0.....0. | ||
.0...0...0...0.. | ||
..0.0.....0.0... | ||
...0.......0.... | ||
................ | ||
................ | ||
.00.00...00.00.. | ||
0330..0.0..0..0. | ||
0333..0.0.....0. | ||
0333..0.0.....0. | ||
.03..0...0...0.. | ||
..0.0.....0.0... | ||
...0.......0....`], | ||
[health0, bitmap ` | ||
.00.00...00.00.. | ||
0..0..0.0..0..0. | ||
0.....0.0.....0. | ||
0.....0.0.....0. | ||
.0...0...0...0.. | ||
..0.0.....0.0... | ||
...0.......0.... | ||
................ | ||
................ | ||
.00.00...00.00.. | ||
0..0..0.0..0..0. | ||
0.....0.0.....0. | ||
0.....0.0.....0. | ||
.0...0...0...0.. | ||
..0.0.....0.0... | ||
...0.......0....`], | ||
) | ||
setSolids([player, wall,]) | ||
let level = 0 | ||
const levels = [ | ||
map` | ||
iiiiiiii | ||
.p...w.. | ||
........ | ||
........`, | ||
map ` | ||
........ | ||
........ | ||
........ | ||
........`, | ||
] | ||
|
||
|
||
setMap(levels[level]) | ||
setPushables({ | ||
[player]: [] | ||
}) | ||
|
||
const ding = tune` | ||
101.69491525423729: B4/101.69491525423729, | ||
101.69491525423729: C5/101.69491525423729, | ||
3050.8474576271187` | ||
|
||
//Set points to 0 | ||
var Points = 0 | ||
var health = 9 | ||
var difficulty = 800 | ||
var hLoop = 0; | ||
|
||
function placeRandomSprite(spriteType) { | ||
const emptyTiles = []; | ||
const mapWidth = width(); | ||
const mapHeight = height(); | ||
for (let x = 0; x < mapWidth; x++) { | ||
for (let y = 0; y < mapHeight; y++) { | ||
if (getTile(x, y).length === 0) { | ||
emptyTiles.push({ x, y }); | ||
} | ||
} | ||
} | ||
if (emptyTiles.length === 0) { | ||
console.log("no empty tiles") | ||
return; | ||
} | ||
const randomTile = emptyTiles[Math.floor(Math.random() * emptyTiles.length)]; | ||
addSprite(randomTile.x, randomTile.y, spriteType); | ||
} | ||
|
||
function updatePoints() { | ||
clearText() | ||
addText("Bananas: " + Points, { | ||
x: 8, | ||
y: 4, | ||
color: color`4`, | ||
}) | ||
} | ||
|
||
function updateHealth() { | ||
if (health > 0) { | ||
clearTile(0, 0) | ||
addSprite(0, 0, health)} | ||
addSprite(0, 0, wall)} | ||
|
||
|
||
|
||
|
||
function healthLoop() { | ||
if (health > 0) { | ||
setTimeout(function(){ | ||
health-- | ||
updateHealth(); | ||
difficulty = difficulty - 5 | ||
if (hLoop < 9999999) { | ||
healthLoop(); | ||
} | ||
}, difficulty) | ||
} | ||
else { | ||
setMap(levels[1]) | ||
clearText() | ||
addText("you dided!11!1!", { | ||
x: 3, | ||
y: 7, | ||
color: color`0`,}) | ||
}; | ||
} | ||
|
||
|
||
//inputs | ||
onInput("w", () => { | ||
getFirst(player).y -= 1; | ||
}); | ||
onInput("a", () => { | ||
getFirst(player).x -= 1; | ||
}); | ||
onInput("s", () => { | ||
getFirst(player).y += 1; | ||
}); | ||
onInput("d", () => { | ||
getFirst(player).x += 1; | ||
}); | ||
|
||
afterInput(() => { | ||
if (tilesWith(banana, player, ).length >= 1) { | ||
getFirst(banana).remove(); | ||
Points = Points + 1 | ||
if (health > 0) { | ||
if ((health + 2) > 9) { | ||
health = health + (9 - health) | ||
} else { | ||
health = health + 2} | ||
updatePoints() | ||
updateHealth() | ||
placeRandomSprite(banana) | ||
playTune(ding)} | ||
} | ||
}) | ||
|
||
setMap(levels[0]) | ||
updatePoints() | ||
updateHealth() | ||
healthLoop() | ||
console.log("startup initiated") |