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* Sprig App - Save The Seas * Fix metadata --------- Co-authored-by: Gus Ruben <[email protected]>
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/* | ||
@title: Save the Seas | ||
@author: RyanBran888 | ||
@tags: [] | ||
@addedOn: 2024-11-10 | ||
*/ | ||
|
||
const player = "p" | ||
const bg = "b" | ||
const Lone = "1" | ||
const Ltwo = "2" | ||
const Lthree = "3" | ||
const buttonOne = "w" | ||
const buttonTwo = "x" | ||
var end = 3 | ||
var d = 0 | ||
var xt = 1 | ||
var raawwr = 0 | ||
var rawrPop = 0 | ||
var points = 0 | ||
var time = 2000 | ||
var run = 60 | ||
const buttonThree = "e" | ||
setLegend( | ||
[ player, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
..00............ | ||
..090.00000..... | ||
..0990999990.... | ||
..0999999090.... | ||
..0990999990.... | ||
..090.00000..... | ||
..00............ | ||
................ | ||
................ | ||
................ | ||
................` ], | ||
[ bg, bitmap` | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5577775555577775 | ||
7775577555575577 | ||
5555555777775555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
7755555557775555 | ||
7777555577557777 | ||
7555777775555755 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555`], | ||
[ Lone, bitmap` | ||
................ | ||
................ | ||
..00............ | ||
.0..0........... | ||
.0..0........... | ||
.0..0........... | ||
..00............ | ||
..00............ | ||
..00............ | ||
.0..0........... | ||
.0..0........... | ||
.0..0........... | ||
..00............ | ||
................ | ||
................ | ||
................`], | ||
[Ltwo, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
.....1111....... | ||
.....1LL1....... | ||
......LL........ | ||
.....LLLL....... | ||
.....LLLL....... | ||
.....LLLL....... | ||
.....LLLL....... | ||
.....LLLL....... | ||
.....LLLL....... | ||
................ | ||
................`], | ||
[buttonThree, bitmap` | ||
3333333333333333 | ||
3303330003333033 | ||
3030303333330303 | ||
3000303000330003 | ||
3030303303330303 | ||
0333030003303330 | ||
3333333333333333 | ||
0003333333003333 | ||
3033033030330333 | ||
3033003033330333 | ||
3033030033303333 | ||
0003033033303333 | ||
3333333333333333 | ||
3333333333303333 | ||
3333333333333333 | ||
3333333333333333`], | ||
[buttonOne, bitmap` | ||
5000505550500555 | ||
5055500550505055 | ||
5000505050505055 | ||
5055505500505055 | ||
5000505550500555 | ||
5555555555555555 | ||
5055500050005000 | ||
5055505550555055 | ||
5055500050005000 | ||
5055505555505550 | ||
5000500050005000 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555`], | ||
[buttonTwo, bitmap` | ||
7777777777777777 | ||
7000700077007007 | ||
7707770770770770 | ||
7707770770770770 | ||
7707700070770770 | ||
7777777777777777 | ||
7700070077777777 | ||
7707770707777777 | ||
7700070707777777 | ||
7707770707777777 | ||
7700070077777777 | ||
7777777777777777 | ||
7777777777777777 | ||
7777777777777777 | ||
7777777777777777 | ||
7777777777777777`], | ||
[Lthree, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
....32323....... | ||
....23232....... | ||
....32.......... | ||
....23.......... | ||
....32.......... | ||
....23.......... | ||
....32.......... | ||
................ | ||
................ | ||
................ | ||
................`] | ||
) | ||
|
||
setSolids([]) | ||
setBackground(bg) | ||
let level = 1 | ||
const levels = [ | ||
map` | ||
p..... | ||
...... | ||
...... | ||
...... | ||
...... | ||
......`, | ||
map` | ||
p.... | ||
..... | ||
.w.x. | ||
..... | ||
.....`, | ||
map` | ||
..p.. | ||
..... | ||
..e.. | ||
..... | ||
.....` | ||
] | ||
setMap(levels[level]) | ||
|
||
setPushables({ | ||
[ player ]: [] | ||
}) | ||
|
||
addText | ||
onInput("s", () => { | ||
getFirst(player).y += 1 | ||
}) | ||
onInput("w", () => { | ||
getFirst(player).y -= 1 | ||
}) | ||
onInput("d", () => { | ||
getFirst(player).x += 1 | ||
}) | ||
onInput("a", () => { | ||
getFirst(player).x -= 1 | ||
}) | ||
afterInput(() => { | ||
|
||
}) | ||
function timer(){ | ||
if(run != 0){ | ||
run -= 1 | ||
addText("time: " + run,{ | ||
x: 0, y: 14, | ||
color: color`3` | ||
}) | ||
setTimeout(timer, 1000) | ||
} | ||
} | ||
function createlitter(){ | ||
if(run != 0){ | ||
if (getFirst(player)) { | ||
if(d == 0){ | ||
let yv = Math.floor(Math.random() * width()) | ||
let xv = Math.floor(Math.random() * height()) | ||
if(getFirst(Lone)){ | ||
clearTile(getFirst(Lone).x,getFirst(Lone).y) | ||
} | ||
if(getTile(xv, yv).length === 0 && (xv !== getFirst(player).x || yv !== getFirst(player).y)){ | ||
addSprite(xv, yv, Lone) | ||
} | ||
} else if(d == 1){ | ||
let yvv = Math.floor(Math.random() * width()) | ||
let xvv = Math.floor(Math.random() * height()) | ||
if(getFirst(Ltwo)){ | ||
clearTile(getFirst(Ltwo).x,getFirst(Ltwo).y) | ||
} | ||
if(getTile(xvv, yvv).length === 0 && (xvv !== getFirst(player).x || yvv !== getFirst(player).y)){ | ||
addSprite(xvv, yvv, Ltwo) | ||
} | ||
} else { | ||
let yvvv = Math.floor(Math.random() * width()) | ||
let xvvv = Math.floor(Math.random() * height()) | ||
if(getFirst(Lthree)){ | ||
clearTile(getFirst(Lthree).x,getFirst(Lthree).y) | ||
} | ||
if(getTile(xvvv, yvvv).length === 0 && (xvvv !== getFirst(player).x || yvvv !== getFirst(player).y)){ | ||
addSprite(xvvv, yvvv, Lthree) | ||
} | ||
} | ||
d = (d + 1) % 3 // Update d value for next iteration | ||
rawrPop = d - 1 | ||
} | ||
// disapear() | ||
if(time - points > 0){ | ||
setTimeout(createlitter, (time - points)) | ||
}else{ | ||
setTimeout(createlitter, (time - 1999)) | ||
} | ||
}else{ | ||
gameOver() | ||
} | ||
} | ||
afterInput(() => { | ||
const playerSprite = getFirst(player) | ||
const litterOneSprite = getFirst(Lone) | ||
const litterTwoSprite = getFirst(Ltwo) | ||
const litterThreeSprite = getFirst(Lthree) | ||
const buttonOneSprite = getFirst(buttonOne) | ||
const buttonTwoSprite = getFirst(buttonTwo) | ||
const buttonThreeSprite = getFirst(buttonThree) | ||
if (playerSprite && buttonOneSprite) { | ||
const playerTile = getTile(playerSprite.x, playerSprite.y) | ||
const buttonOneTile = getTile(buttonOneSprite.x, buttonOneSprite.y) | ||
|
||
if (playerTile.length > 0 && buttonOneTile.length > 0) { | ||
const playerType = playerTile[0].type | ||
const buttonType = buttonOneTile[0].type | ||
|
||
if (playerType == buttonType) { | ||
let ermx = getFirst(player).x | ||
let ermy = getFirst(player).y | ||
end = 1 | ||
level = 0 | ||
setMap(levels[level]) | ||
createlitter() | ||
} | ||
} | ||
} | ||
if (playerSprite && buttonThreeSprite) { | ||
const playerTile = getTile(playerSprite.x, playerSprite.y) | ||
const buttonThreeTile = getTile(buttonThreeSprite.x, buttonThreeSprite.y) | ||
|
||
if (playerTile.length > 0 && buttonThreeTile.length > 0) { | ||
const playerType = playerTile[0].type | ||
const buttonType = buttonThreeTile[0].type | ||
|
||
if (playerType == buttonType) { | ||
let ermx = getFirst(player).x | ||
let ermy = getFirst(player).y | ||
level = 2 | ||
setMap(levels[level]) | ||
} | ||
} | ||
} | ||
if (playerSprite && buttonTwoSprite) { | ||
const playerTile = getTile(playerSprite.x, playerSprite.y) | ||
const buttonTwoTile = getTile(buttonTwoSprite.x, buttonTwoSprite.y) | ||
|
||
if (playerTile.length > 0 && buttonTwoTile.length > 0) { | ||
const playerType = playerTile[0].type | ||
const buttonType = buttonTwoTile[0].type | ||
|
||
if (playerType == buttonType) { | ||
let ermx = getFirst(player).x | ||
let ermy = getFirst(player).y | ||
end = 0 | ||
level = 0 | ||
setMap(levels[level]) | ||
createlitter() | ||
timer() | ||
} | ||
} | ||
} | ||
if (playerSprite && litterOneSprite) { | ||
const playerTile = getTile(playerSprite.x, playerSprite.y) | ||
const litterOneTile = getTile(litterOneSprite.x, litterOneSprite.y) | ||
|
||
if (playerTile.length > 0 && litterOneTile.length > 0) { | ||
const playerType = playerTile[0].type | ||
const litterType = litterOneTile[0].type | ||
|
||
if (playerType == litterType) { | ||
points += 1 | ||
let ermx = getFirst(player).x | ||
let ermy = getFirst(player).y | ||
litterOneTile.forEach(s => s.remove()) | ||
addSprite(ermx,ermy,player) | ||
updateScore() | ||
} | ||
} | ||
} | ||
if (playerSprite && litterTwoSprite) { | ||
const playerTile = getTile(playerSprite.x, playerSprite.y) | ||
const litterTwoTile = getTile(litterTwoSprite.x, litterTwoSprite.y) | ||
|
||
if (playerTile.length > 0 && litterTwoTile.length > 0) { | ||
const playerType = playerTile[0].type | ||
const litterType = litterTwoTile[0].type | ||
|
||
if (playerType == litterType) { | ||
points += 1 | ||
let ermx = getFirst(player).x | ||
let ermy = getFirst(player).y | ||
litterTwoTile.forEach(s => s.remove()) | ||
addSprite(ermx,ermy,player) | ||
updateScore() | ||
} | ||
} | ||
} | ||
if (playerSprite && litterThreeSprite) { | ||
const playerTile = getTile(playerSprite.x, playerSprite.y) | ||
const litterThreeTile = getTile(litterThreeSprite.x, litterThreeSprite.y) | ||
|
||
if (playerTile.length > 0 && litterThreeTile.length > 0) { | ||
const playerType = playerTile[0].type | ||
const litterType = litterThreeTile[0].type | ||
|
||
if (playerType == litterType) { | ||
points += 1 | ||
let ermx = getFirst(player).x | ||
let ermy = getFirst(player).y | ||
litterThreeTile.forEach(s => s.remove()) | ||
addSprite(ermx,ermy,player) | ||
updateScore() | ||
|
||
} | ||
} | ||
} | ||
}) | ||
function updateScore(){ | ||
addText("Score: " + points,{ | ||
x: 0, y: 0, | ||
color: color`3` | ||
}) | ||
} | ||
function gameOver(){ | ||
clearText() | ||
addText("You Collected " + points,{ | ||
x: 0, y: 0, | ||
color: color`3` | ||
}) | ||
level = 2 | ||
setMap(levels[level]) | ||
} |