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* Add files via upload * Update Maze Flag Collector.js * Rename Maze Flag Collector.js to Maze_Flag_Collector.js * Update Maze_Flag_Collector.js * Update Maze_Flag_Collector.js --------- Co-authored-by: Cheru Berhanu <[email protected]>
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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
@title: Maze Flag Collector Game | ||
@author: Ravin | ||
@tags: ["maze", "game"] | ||
@addedOn: 2024-08-28 | ||
*/ | ||
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const player = "p"; | ||
const flag = "f"; | ||
const wall = "w"; | ||
const coin = "c"; | ||
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let playersprite = bitmap` | ||
................ | ||
................ | ||
.......000...... | ||
.......0.0...... | ||
......0..0...... | ||
......0...0.0... | ||
....0003.30.0... | ||
....0.0...000... | ||
....0.05550..... | ||
......0...0..... | ||
.....0....0..... | ||
.....0...0...... | ||
......000....... | ||
......0.0....... | ||
.....00.00...... | ||
................`; | ||
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let flagsprite = bitmap` | ||
...0000......... | ||
...0440......... | ||
...0440......... | ||
...0000......... | ||
...0440000000000 | ||
...0440444444440 | ||
...0440444444400 | ||
...044044444000. | ||
...0440444400... | ||
...044000000.... | ||
...0440......... | ||
..004400........ | ||
..044440........ | ||
0000000000...... | ||
0444444440...... | ||
0000000000......`; | ||
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let wallsprite = bitmap` | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111`; | ||
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let coinsprite = bitmap` | ||
................ | ||
....66666666.... | ||
...6666666666... | ||
..666666666666.. | ||
.66666666666666. | ||
.66666666666666. | ||
.66666666666666. | ||
.66666666666666. | ||
.66666666666666. | ||
.66666666666666. | ||
.66666666666666. | ||
.66666666666666. | ||
..666666666666.. | ||
...6666666666... | ||
....66666666.... | ||
................`; | ||
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setLegend( | ||
[player, playersprite], | ||
[flag, flagsprite], | ||
[wall, wallsprite], | ||
[coin, coinsprite], | ||
); | ||
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setSolids([player, wall]); | ||
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let level = 0; | ||
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// Map levels with coins | ||
const levels = [ | ||
map` | ||
wwwwwwwwww | ||
wp.....f.w | ||
ww.wwww.ww | ||
w....w...w | ||
w..wwwww.w | ||
w.....c.ww | ||
ww.wwwwww. | ||
w...c....w | ||
wwwwwwwwww`, | ||
map` | ||
wwwwwwwwww | ||
w.c....cfw | ||
w.wwwwww.w | ||
w.w....pw. | ||
w.w.w.w.w. | ||
w.w.wcw.w. | ||
w.w.w.w.w. | ||
wc......w. | ||
wwwwwwwwww`, | ||
map` | ||
wwwwwwwwww | ||
w........f | ||
w.wwwwww.w | ||
w.w.....cw | ||
w.w.wwww.w | ||
w.w....pww | ||
w.cwwwwwww | ||
w.....c..w | ||
wwwwwwwwww`, | ||
map` | ||
.......... | ||
wwwwwwwww. | ||
wc....c.w. | ||
w.wwwww.w. | ||
w.w..pwcw. | ||
w.w.www.w. | ||
wcw..c..w. | ||
w.wwwwwww. | ||
wf........` | ||
]; | ||
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function loadLevel(levelIndex) { | ||
setMap(levels[levelIndex]); | ||
} | ||
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loadLevel(level); | ||
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// Movement | ||
setPushables({ | ||
[player]: [] | ||
}); | ||
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onInput("w", () => { | ||
getFirst(player).y -= 1; | ||
}); | ||
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onInput("a", () => { | ||
getFirst(player).x -= 1; | ||
}); | ||
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onInput("s", () => { | ||
getFirst(player).y += 1; | ||
}); | ||
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onInput("d", () => { | ||
getFirst(player).x += 1; | ||
}); | ||
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afterInput(() => { | ||
const playerSprite = getFirst(player); | ||
const flagSprite = getFirst(flag); | ||
const coins = getAll(coin); | ||
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// Collect coins | ||
coins.forEach((coinSprite) => { | ||
if (playerSprite.x === coinSprite.x && playerSprite.y === coinSprite.y) { | ||
clearTile(coinSprite.x, coinSprite.y); // Clear the coin from the tile | ||
addSprite(playerSprite.x, playerSprite.y, player); // Re-add the player sprite to the tile | ||
} | ||
}); | ||
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// Check if player has collected all coins | ||
const allCoinsCollected = coins.length === 0; | ||
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// Check if player has reached the flag | ||
if (playerSprite && flagSprite && playerSprite.x === flagSprite.x && playerSprite.y === flagSprite.y) { | ||
if (allCoinsCollected) { | ||
console.log("You collected all coins and the flag! You win!"); | ||
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// Move to the next level | ||
level += 1; | ||
if (level >= levels.length) { | ||
console.log("You have completed all levels!"); | ||
level = 0; // Reset to the first level to play again | ||
} | ||
loadLevel(level); | ||
} else { | ||
console.log("You should collect all the coins before reaching the flag. Try again!"); | ||
} | ||
} else { | ||
console.log("Player, flag, or coins not found!"); | ||
} | ||
}); | ||
|