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- Source code has been aquired thanks to an Ex-Developer of Activision | ||
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- Game needs to be "revived" and fixed | ||
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- You can download the compiled game from the 'fullgame' branch. | ||
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#Notes: | ||
To compile the project SRC you will need Visual C++ 6.0 (SP1) | ||
Please check this out to see how to get it working on windows 7: http://superuser.com/questions/459396/how-do-i-run-visual-c-6-ide-on-windows-vista-or-higher/ | ||
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If any serial is ever needed, use the developer serial (shouldn't be needed though): GAD6-TEB4-CUP9-PAP6-5529 | ||
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Please use HJSplit or any other file splitter/joiner in order to join all RAR parts inside 'fullgame' branch: http://www.hjsplit.org/ | ||
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Users with FPS problems: https://sites.google.com/site/utachargentina/ddraw-to-opengl |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> | ||
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<html> | ||
<head> | ||
<title>Dark Reign 2 Construction Kit - 1.2 Getting Started</title> | ||
</head> | ||
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<body bgcolor="#000000"> | ||
<table border=0 cellpadding=0 cellspacing=0 width="100%"> | ||
<TR> | ||
<td bgcolor="#004400" width="100%"> | ||
<table border=0 cellpadding=4 border=0 cellspacing=2 width="100%"> | ||
<tr> | ||
<td width="100%" bgcolor="#000000"><font color="#00cc00" size="2" face="Arial"> | ||
<font size="4"><b>1.1 Welcome</b></font><p> | ||
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Welcome to the Dark Reign 2 Construction Kit Manual. This manual will | ||
provide you with details on the Dark Reign 2 Editor, including tutorials on | ||
how to create your own multiplayer maps and single player missions. | ||
Additionally, we have included the Technical Reference Manual, which | ||
provides details for the Dark Reign 2 scripting language.<p> | ||
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<b>Accessing the Editor</b><p> | ||
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To access the Dark Reign 2 Editor you will need to make a custom shortcut. | ||
Right-click on the dr2.exe file in your installed folder of Dark Reign 2 and | ||
create a shortcut. You will then need to right click the shortcut and | ||
select properties at the bottom. Then select the Shortcut tab at the top. | ||
Then add the following information to the Target field:<p> | ||
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<Font color="#00CCCC" face="courier">-cmd:"gamegod.studiomode 1;sys.runcode studio"</font><p> | ||
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Do not replace the line. Add the above information to the end. It should | ||
end up looking like something like this:<p> | ||
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<Font color="#00CCCC" face="courier">"C:\Program Files\Dark Reign 2\dr2.exe" -cmd:"gamegod.studiomode 1;sys.runcode studio"</font><p> | ||
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You may also access the Editor directly through any mission. Activate the | ||
console with <b>CTRL+ALT+F10</b>, then type "<Font color="#00CCCC" face="courier">sys.runcode studio</font>" to enter the | ||
Editor.<p> | ||
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<b>Sharing Your Work</b><p> | ||
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After you've created a new map you'll want to share it with friends. Dark | ||
Reign 2 allows map transfers in the multiplayer lobby. All maps must be | ||
"packed" in .zwp format. To pack your maps, use the drpack program included | ||
on your Dark Reign 2 CD. For more information on this, consult the | ||
Editor_readme.txt found on the Dark Reign 2 CD.<p> | ||
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Be sure to check out <a href="http://www.pandemicstudios.com">Pandemic Studios</a> for new missions, mods and | ||
information on creating your own Dark Reign 2 maps!<p> | ||
</font></td> | ||
</tr> | ||
</table> | ||
</td> | ||
</tr> | ||
</table> | ||
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|
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</body> | ||
</html> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> | ||
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||
<html> | ||
<head> | ||
<title>Dark Reign 2 Construction Kit</title> | ||
</head> | ||
|
||
<body bgcolor="#000000" link="#33ff00" alink="#00ff00" vlink="#11cc00"> | ||
<table border=0 cellpadding=0 cellspacing=0 width="100%"> | ||
<TR> | ||
<td bgcolor="#004400" width="100%"> | ||
<table border=0 cellpadding=4 border=0 cellspacing=2 width="100%"> | ||
<tr> | ||
<td width="100%" bgcolor="#000000"><font color="#00cc00" face="Arial" size="1"> | ||
<font size="4"><b>Dark Reign 2 - Studio Manual/Tutorial</b></font><p> | ||
<font size="3"><b>1 <a href="chapter1-1.htm">Table of Contents</a></b></font><BR> | ||
<dd><font size="2"><a href="chapter1-2.htm">Running the Editor</a> (1.2)</font><p> | ||
<font size="3"><b>2. <a href="chapter2-1.htm">Studio Menus</b></a></font><br> | ||
<dd><font size="2"><a href="chapter2-1.htm">Terrain menu</a> (2.1) | ||
<dd><a href="chapter2-2.htm">Objects menu</a> (2.2) | ||
<dd><a href="chapter2-3.htm">Terrain Color menu</a> (2.3) | ||
<dd><a href="chapter2-4.htm">Water menu</a> (2.4) | ||
<dd><a href="chapter2-5.htm">Regions menu</a> (2.5) | ||
<dd><a href="chapter2-6.htm">Tags menu</a> (2.6) | ||
<dd><a href="chapter2-7.htm">Curves menu</a> (2.7) | ||
<dd><a href="chapter2-8.htm">Trails menu</a> (2.8) | ||
<dd><a href="chapter2-9.htm">Path Search menu</a> (2.9) | ||
<dd><a href="chapter2-10.htm">Overlay menu</a> (2.10)</font><p> | ||
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<font size="3"><b>3. <a href="chapter3-1.htm">Tools Menu</a></b></font><br> | ||
<dd><font size="2"><a href="chapter3-1.htm">Basic Tools</a> (3.1)</font> | ||
<dd><dd>New | ||
<dd><dd>Load | ||
<dd><dd>Save | ||
<dd><dd>Mission | ||
<dd><dd>Connected Regions | ||
<dd><dd>Mesh | ||
<dd><dd>Terrain | ||
<dd><dd>Graphics | ||
<dd><dd>Video | ||
<dd><dd>Minimap | ||
<dd><dd>Play Mission | ||
<dd><dd>Exit Studio | ||
<dd><font size="2"><a href="chapter3-2.htm">Team</a> (3.2)</font> | ||
<dd><font size="2"><a href="chapter3-3.htm">LightTime</a> (3.3)</font> | ||
<dd><font size="2"><a href="chapter3-4.htm">Weather</a> (3.4)</font><p> | ||
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<font size="3"><b>4. <a href="chapter4-1.htm">Creating a Multiplayer Map</a></b></font> | ||
<dd><font size="2"><a href="chapter4-1.htm">Making MP Maps</a> (4.1)</font> | ||
<dd><font size="2"><a href="chapter4-2.htm">Making Good Maps</a> (4.2)</font> | ||
<dd><dd>Symmetry | ||
<dd><dd>Terrain Uniqueness | ||
<dd><dd>Drawing in Photoshop | ||
<dd><dd>Creating enough 'Padding' | ||
<dd><dd>Using height levels | ||
<dd><dd>Don't Make them Move | ||
<dd><dd>Alternate Base Locations | ||
<dd><dd>Building Placement | ||
<dd><dd>Ambient Object Placement | ||
<dd><dd>Resource Placement | ||
<dd><dd>Choke Points | ||
<dd><dd>Emphasizing Certain Strategies and Units | ||
<dd><dd>Water Maps | ||
<dd><dd>Balancing Asymmetric Maps | ||
<dd><dd>Painting Maps | ||
<dd><dd>Naming Conventions | ||
<dd><dd>Start Locations | ||
<dd><dd>Maps for Mods<p> | ||
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<font size="3"><b>5. <a href="chapter5-1.htm">Creating a Single Player Mission</a></b></font> | ||
<dd><font size="2"><a href="chapter5-1.htm">Scripting</a> (5.1)</font> | ||
<dd><dd>Setting Team Relations | ||
<dd><dd><font size="2"><a href="chapter5-2.htm">Mission File Structure</a> (5.2)</font> | ||
<dd><dd><font size="2"><a href="chapter5-3.htm">Scripting Basics/DR2 Script Structure</a> (5.3)</font> | ||
<dd><dd><font size="2"><a href="chapter5-4.htm">Win/Lose Conditions</a> (5.4)</font> | ||
<dd><dd><font size="2"><a href="chapter5-5.htm">More Scripting Basics and Examples</a> (5.5)</font> | ||
<dd><dd><dd>Condition Types | ||
<dd><dd><dd><font size="2"><a href="chapter5-6.htm">Display Objectives</a> (5.6)</font> | ||
<dd><dd><dd>Game Messages | ||
<dd><dd><dd>Location/Region Messages | ||
<dd><dd><dd><font size="2"><a href="chapter5-7.htm">Variables</a> (5.7)</font> | ||
<dd><font size="2"><a href="chapter5-8.htm">AI</a> (5.8)</font> | ||
<dd><dd><font size="2"><a href="chapter5-9.htm">Scripting Attacks</a> (5.9)</font> | ||
<dd><dd><font size="2"><a href="chapter5-10.htm">Trails</a> (5.10)</font> | ||
<dd><dd>Weightings | ||
<dd><dd><font size="2"><a href="chapter5-11.htm">Tips on Attack Scripts</a> (5.11)</font> | ||
<dd><dd><dd>Scripting Variables | ||
<dd><dd><font size="2"><a href="chapter5-12.htm">List of strategic_scripts.cfg</a> (5.12)</font> | ||
<dd><font size="2"><a href="chapter5-13.htm">Cineractives</a> (5.13)</font> | ||
<dd><dd>Setting up Camera Paths | ||
<dd><dd><font size="2"><a href="chapter5-14.htm">Scripting Cineractives</a> (5.14)</font><p> | ||
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<font size="3"><b>6. <a href="chapter6-1.htm">Configuration Files</a></b></font> | ||
<dd><font size="2"><a href="chapter6-1.htm">Creating Objects</a> (6.1)</font> | ||
<dd><dd>GameObj | ||
<dd><dd><dd>GameObj | ||
<dd><dd><font size="2"><a href="chapter6-2.htm">MapObj</a> (6.2)</font> | ||
<dd><dd>ResourceObj | ||
<dd><dd>PropObj | ||
<dd><dd><font size="2"><a href="chapter6-3.htm">UnitObj</a> (6.3)</font> | ||
<dd><dd><font size="2"><a href="chapter6-4.htm">Sub-Unit Obj's</a> (6.4)</font> | ||
<dd><dd><dd>RestoreObj | ||
<dd><dd><dd>WallObj | ||
<dd><dd><dd>TrapObj | ||
<dd><dd><dd>TransportObj | ||
<dd><dd><dd>SpyObj | ||
<dd><font size="2"><a href="chapter6-5.htm">Creating a Weapon</a> (6.5)</font> | ||
<dd><dd><font size="2"><a href="chapter6-6.htm">Attaching a Projectile</a> (6.6)</font> | ||
<dd><dd>Attaching an Explosion | ||
<dd><dd>Adding Effects<p> | ||
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||
<font size="3"><b>7. <a href="chapter7-1.htm">Mods and Rulesets</a></b></font> | ||
<dd><font size="2"><a href="chapter7-1.htm">Getting Started</a> (7.1)</font> | ||
<dd>How Scripts Run | ||
<dd>Multi-language Tools and Rulesets | ||
<dd>File Structure | ||
<dd>Mod.cfg breakdown | ||
<dd>Standard Rulesets VS Map Specific Rulesets | ||
<dd>Files That Can Be In A Ruleset | ||
<dd>Variables | ||
<dd>Common Objectives<br> | ||
<dd><font size="2"><a href="chapter7-2.htm">Control Freak Example</a> (7.2)</font><p> | ||
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<font size="3"><b>8. <a href="chapter8-1.htm">Keyboard/Mouse Commands List</a></b></font> | ||
</font></font> | ||
</td> | ||
</tr> | ||
</table> | ||
</td> | ||
</tr> | ||
</table> | ||
|
||
|
||
</body> | ||
</html> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> | ||
|
||
<html> | ||
<head> | ||
<title>Dark Reign 2 Construction Kit</title> | ||
</head> | ||
|
||
<body bgcolor="#000000" link="#33ff00" alink="#00ff00" vlink="#11cc00"> | ||
<table border=0 cellpadding=0 cellspacing=0 width="100%"> | ||
<TR> | ||
<td bgcolor="#004400" width="100%"> | ||
<table border=0 cellpadding=4 border=0 cellspacing=2 width="100%"> | ||
<tr> | ||
<td width="100%" bgcolor="#000000"><font color="#00cc00" face="Arial" size="1"> | ||
<font size="4"><b>Dark Reign 2 - Studio Manual/Tutorial</b></font><p> | ||
<font size="3"><b>1 <a href="chapter1-1.htm">Table of Contents</a></b></font><BR> | ||
<dd><font size="2"><a href="chapter1-2.htm">Running the Editor</a> (1.2)</font><p> | ||
<font size="3"><b>2. <a href="chapter2-1.htm">Studio Menus</b></a></font><br> | ||
<dd><font size="2"><a href="chapter2-1.htm">Terrain menu</a> (2.1) | ||
<dd><a href="chapter2-2.htm">Objects menu</a> (2.2) | ||
<dd><a href="chapter2-3.htm">Terrain Color menu</a> (2.3) | ||
<dd><a href="chapter2-4.htm">Water menu</a> (2.4) | ||
<dd><a href="chapter2-5.htm">Regions menu</a> (2.5) | ||
<dd><a href="chapter2-6.htm">Tags menu</a> (2.6) | ||
<dd><a href="chapter2-7.htm">Curves menu</a> (2.7) | ||
<dd><a href="chapter2-8.htm">Trails menu</a> (2.8) | ||
<dd><a href="chapter2-9.htm">Path Search menu</a> (2.9) | ||
<dd><a href="chapter2-10.htm">Overlay menu</a> (2.10)</font><p> | ||
|
||
<font size="3"><b>3. <a href="chapter3-1.htm">Tools Menu</a></b></font><br> | ||
<dd><font size="2"><a href="chapter3-1.htm">Basic Tools</a> (3.1)</font> | ||
<dd><dd>New | ||
<dd><dd>Load | ||
<dd><dd>Save | ||
<dd><dd>Mission | ||
<dd><dd>Connected Regions | ||
<dd><dd>Mesh | ||
<dd><dd>Terrain | ||
<dd><dd>Graphics | ||
<dd><dd>Video | ||
<dd><dd>Minimap | ||
<dd><dd>Play Mission | ||
<dd><dd>Exit Studio | ||
<dd><font size="2"><a href="chapter3-2.htm">Team</a> (3.2)</font> | ||
<dd><font size="2"><a href="chapter3-3.htm">LightTime</a> (3.3)</font> | ||
<dd><font size="2"><a href="chapter3-4.htm">Weather</a> (3.4)</font><p> | ||
|
||
|
||
<font size="3"><b>4. <a href="chapter4-1.htm">Creating a Multiplayer Map</a></b></font> | ||
<dd><font size="2"><a href="chapter4-1.htm">Making MP Maps</a> (4.1)</font> | ||
<dd><font size="2"><a href="chapter4-2.htm">Making Good Maps</a> (4.2)</font> | ||
<dd><dd>Symmetry | ||
<dd><dd>Terrain Uniqueness | ||
<dd><dd>Drawing in Photoshop | ||
<dd><dd>Creating enough 'Padding' | ||
<dd><dd>Using height levels | ||
<dd><dd>Don't Make them Move | ||
<dd><dd>Alternate Base Locations | ||
<dd><dd>Building Placement | ||
<dd><dd>Ambient Object Placement | ||
<dd><dd>Resource Placement | ||
<dd><dd>Choke Points | ||
<dd><dd>Emphasizing Certain Strategies and Units | ||
<dd><dd>Water Maps | ||
<dd><dd>Balancing Asymmetric Maps | ||
<dd><dd>Painting Maps | ||
<dd><dd>Naming Conventions | ||
<dd><dd>Start Locations | ||
<dd><dd>Maps for Mods<p> | ||
|
||
|
||
<font size="3"><b>5. <a href="chapter5-1.htm">Creating a Single Player Mission</a></b></font> | ||
<dd><font size="2"><a href="chapter5-1.htm">Scripting</a> (5.1)</font> | ||
<dd><dd>Setting Team Relations | ||
<dd><dd><font size="2"><a href="chapter5-2.htm">Mission File Structure</a> (5.2)</font> | ||
<dd><dd><font size="2"><a href="chapter5-3.htm">Scripting Basics/DR2 Script Structure</a> (5.3)</font> | ||
<dd><dd><font size="2"><a href="chapter5-4.htm">Win/Lose Conditions</a> (5.4)</font> | ||
<dd><dd><font size="2"><a href="chapter5-5.htm">More Scripting Basics and Examples</a> (5.5)</font> | ||
<dd><dd><dd>Condition Types | ||
<dd><dd><dd><font size="2"><a href="chapter5-6.htm">Display Objectives</a> (5.6)</font> | ||
<dd><dd><dd>Game Messages | ||
<dd><dd><dd>Location/Region Messages | ||
<dd><dd><dd><font size="2"><a href="chapter5-7.htm">Variables</a> (5.7)</font> | ||
<dd><font size="2"><a href="chapter5-8.htm">AI</a> (5.8)</font> | ||
<dd><dd><font size="2"><a href="chapter5-9.htm">Scripting Attacks</a> (5.9)</font> | ||
<dd><dd><font size="2"><a href="chapter5-10.htm">Trails</a> (5.10)</font> | ||
<dd><dd>Weightings | ||
<dd><dd><font size="2"><a href="chapter5-11.htm">Tips on Attack Scripts</a> (5.11)</font> | ||
<dd><dd><dd>Scripting Variables | ||
<dd><dd><font size="2"><a href="chapter5-12.htm">List of strategic_scripts.cfg</a> (5.12)</font> | ||
<dd><font size="2"><a href="chapter5-13.htm">Cineractives</a> (5.13)</font> | ||
<dd><dd>Setting up Camera Paths | ||
<dd><dd><font size="2"><a href="chapter5-14.htm">Scripting Cineractives</a> (5.14)</font><p> | ||
|
||
<font size="3"><b>6. <a href="chapter6-1.htm">Configuration Files</a></b></font> | ||
<dd><font size="2"><a href="chapter6-1.htm">Creating Objects</a> (6.1)</font> | ||
<dd><dd>GameObj | ||
<dd><dd><dd>GameObj | ||
<dd><dd><font size="2"><a href="chapter6-2.htm">MapObj</a> (6.2)</font> | ||
<dd><dd>ResourceObj | ||
<dd><dd>PropObj | ||
<dd><dd><font size="2"><a href="chapter6-3.htm">UnitObj</a> (6.3)</font> | ||
<dd><dd><font size="2"><a href="chapter6-4.htm">Sub-Unit Obj's</a> (6.4)</font> | ||
<dd><dd><dd>RestoreObj | ||
<dd><dd><dd>WallObj | ||
<dd><dd><dd>TrapObj | ||
<dd><dd><dd>TransportObj | ||
<dd><dd><dd>SpyObj | ||
<dd><font size="2"><a href="chapter6-5.htm">Creating a Weapon</a> (6.5)</font> | ||
<dd><dd><font size="2"><a href="chapter6-6.htm">Attaching a Projectile</a> (6.6)</font> | ||
<dd><dd>Attaching an Explosion | ||
<dd><dd>Adding Effects<p> | ||
|
||
<font size="3"><b>7. <a href="chapter7-1.htm">Mods and Rulesets</a></b></font> | ||
<dd><font size="2"><a href="chapter7-1.htm">Getting Started</a> (7.1)</font> | ||
<dd>How Scripts Run | ||
<dd>Multi-language Tools and Rulesets | ||
<dd>File Structure | ||
<dd>Mod.cfg breakdown | ||
<dd>Standard Rulesets VS Map Specific Rulesets | ||
<dd>Files That Can Be In A Ruleset | ||
<dd>Variables | ||
<dd>Common Objectives<br> | ||
<dd><font size="2"><a href="chapter7-2.htm">Control Freak Example</a> (7.2)</font><p> | ||
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<font size="3"><b>8. <a href="chapter8-1.htm">Keyboard/Mouse Commands List</a></b></font> | ||
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