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15 changes: 15 additions & 0 deletions README.md
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- Source code has been aquired thanks to an Ex-Developer of Activision

- Game needs to be "revived" and fixed

- You can download the compiled game from the 'fullgame' branch.

#Notes:
To compile the project SRC you will need Visual C++ 6.0 (SP1)
Please check this out to see how to get it working on windows 7: http://superuser.com/questions/459396/how-do-i-run-visual-c-6-ide-on-windows-vista-or-higher/

If any serial is ever needed, use the developer serial (shouldn't be needed though): GAD6-TEB4-CUP9-PAP6-5529

Please use HJSplit or any other file splitter/joiner in order to join all RAR parts inside 'fullgame' branch: http://www.hjsplit.org/

Users with FPS problems: https://sites.google.com/site/utachargentina/ddraw-to-opengl
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">

<html>
<head>
<title>Dark Reign 2 Construction Kit - 1.2 Getting Started</title>
</head>

<body bgcolor="#000000">
<table border=0 cellpadding=0 cellspacing=0 width="100%">
<TR>
<td bgcolor="#004400" width="100%">
<table border=0 cellpadding=4 border=0 cellspacing=2 width="100%">
<tr>
<td width="100%" bgcolor="#000000"><font color="#00cc00" size="2" face="Arial">
<font size="4"><b>1.1 Welcome</b></font><p>

Welcome to the Dark Reign 2 Construction Kit Manual. This manual will
provide you with details on the Dark Reign 2 Editor, including tutorials on
how to create your own multiplayer maps and single player missions.
Additionally, we have included the Technical Reference Manual, which
provides details for the Dark Reign 2 scripting language.<p>

<b>Accessing the Editor</b><p>

To access the Dark Reign 2 Editor you will need to make a custom shortcut.
Right-click on the dr2.exe file in your installed folder of Dark Reign 2 and
create a shortcut. You will then need to right click the shortcut and
select properties at the bottom. Then select the Shortcut tab at the top.
Then add the following information to the Target field:<p>

<Font color="#00CCCC" face="courier">-cmd:"gamegod.studiomode 1;sys.runcode studio"</font><p>

Do not replace the line. Add the above information to the end. It should
end up looking like something like this:<p>

<Font color="#00CCCC" face="courier">"C:\Program Files\Dark Reign 2\dr2.exe" -cmd:"gamegod.studiomode 1;sys.runcode studio"</font><p>

You may also access the Editor directly through any mission. Activate the
console with <b>CTRL+ALT+F10</b>, then type "<Font color="#00CCCC" face="courier">sys.runcode studio</font>" to enter the
Editor.<p>

<b>Sharing Your Work</b><p>

After you've created a new map you'll want to share it with friends. Dark
Reign 2 allows map transfers in the multiplayer lobby. All maps must be
"packed" in .zwp format. To pack your maps, use the drpack program included
on your Dark Reign 2 CD. For more information on this, consult the
Editor_readme.txt found on the Dark Reign 2 CD.<p>

Be sure to check out <a href="http://www.pandemicstudios.com">Pandemic Studios</a> for new missions, mods and
information on creating your own Dark Reign 2 maps!<p>
</font></td>
</tr>
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</td>
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</body>
</html>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">

<html>
<head>
<title>Dark Reign 2 Construction Kit</title>
</head>

<body bgcolor="#000000" link="#33ff00" alink="#00ff00" vlink="#11cc00">
<table border=0 cellpadding=0 cellspacing=0 width="100%">
<TR>
<td bgcolor="#004400" width="100%">
<table border=0 cellpadding=4 border=0 cellspacing=2 width="100%">
<tr>
<td width="100%" bgcolor="#000000"><font color="#00cc00" face="Arial" size="1">
<font size="4"><b>Dark Reign 2 - Studio Manual/Tutorial</b></font><p>
<font size="3"><b>1 <a href="chapter1-1.htm">Table of Contents</a></b></font><BR>
<dd><font size="2"><a href="chapter1-2.htm">Running the Editor</a> (1.2)</font><p>
<font size="3"><b>2. <a href="chapter2-1.htm">Studio Menus</b></a></font><br>
<dd><font size="2"><a href="chapter2-1.htm">Terrain menu</a> (2.1)
<dd><a href="chapter2-2.htm">Objects menu</a> (2.2)
<dd><a href="chapter2-3.htm">Terrain Color menu</a> (2.3)
<dd><a href="chapter2-4.htm">Water menu</a> (2.4)
<dd><a href="chapter2-5.htm">Regions menu</a> (2.5)
<dd><a href="chapter2-6.htm">Tags menu</a> (2.6)
<dd><a href="chapter2-7.htm">Curves menu</a> (2.7)
<dd><a href="chapter2-8.htm">Trails menu</a> (2.8)
<dd><a href="chapter2-9.htm">Path Search menu</a> (2.9)
<dd><a href="chapter2-10.htm">Overlay menu</a> (2.10)</font><p>

<font size="3"><b>3. <a href="chapter3-1.htm">Tools Menu</a></b></font><br>
<dd><font size="2"><a href="chapter3-1.htm">Basic Tools</a> (3.1)</font>
<dd><dd>New
<dd><dd>Load
<dd><dd>Save
<dd><dd>Mission
<dd><dd>Connected Regions
<dd><dd>Mesh
<dd><dd>Terrain
<dd><dd>Graphics
<dd><dd>Video
<dd><dd>Minimap
<dd><dd>Play Mission
<dd><dd>Exit Studio
<dd><font size="2"><a href="chapter3-2.htm">Team</a> (3.2)</font>
<dd><font size="2"><a href="chapter3-3.htm">LightTime</a> (3.3)</font>
<dd><font size="2"><a href="chapter3-4.htm">Weather</a> (3.4)</font><p>


<font size="3"><b>4. <a href="chapter4-1.htm">Creating a Multiplayer Map</a></b></font>
<dd><font size="2"><a href="chapter4-1.htm">Making MP Maps</a> (4.1)</font>
<dd><font size="2"><a href="chapter4-2.htm">Making Good Maps</a> (4.2)</font>
<dd><dd>Symmetry
<dd><dd>Terrain Uniqueness
<dd><dd>Drawing in Photoshop
<dd><dd>Creating enough 'Padding'
<dd><dd>Using height levels
<dd><dd>Don't Make them Move
<dd><dd>Alternate Base Locations
<dd><dd>Building Placement
<dd><dd>Ambient Object Placement
<dd><dd>Resource Placement
<dd><dd>Choke Points
<dd><dd>Emphasizing Certain Strategies and Units
<dd><dd>Water Maps
<dd><dd>Balancing Asymmetric Maps
<dd><dd>Painting Maps
<dd><dd>Naming Conventions
<dd><dd>Start Locations
<dd><dd>Maps for Mods<p>


<font size="3"><b>5. <a href="chapter5-1.htm">Creating a Single Player Mission</a></b></font>
<dd><font size="2"><a href="chapter5-1.htm">Scripting</a> (5.1)</font>
<dd><dd>Setting Team Relations
<dd><dd><font size="2"><a href="chapter5-2.htm">Mission File Structure</a> (5.2)</font>
<dd><dd><font size="2"><a href="chapter5-3.htm">Scripting Basics/DR2 Script Structure</a> (5.3)</font>
<dd><dd><font size="2"><a href="chapter5-4.htm">Win/Lose Conditions</a> (5.4)</font>
<dd><dd><font size="2"><a href="chapter5-5.htm">More Scripting Basics and Examples</a> (5.5)</font>
<dd><dd><dd>Condition Types
<dd><dd><dd><font size="2"><a href="chapter5-6.htm">Display Objectives</a> (5.6)</font>
<dd><dd><dd>Game Messages
<dd><dd><dd>Location/Region Messages
<dd><dd><dd><font size="2"><a href="chapter5-7.htm">Variables</a> (5.7)</font>
<dd><font size="2"><a href="chapter5-8.htm">AI</a> (5.8)</font>
<dd><dd><font size="2"><a href="chapter5-9.htm">Scripting Attacks</a> (5.9)</font>
<dd><dd><font size="2"><a href="chapter5-10.htm">Trails</a> (5.10)</font>
<dd><dd>Weightings
<dd><dd><font size="2"><a href="chapter5-11.htm">Tips on Attack Scripts</a> (5.11)</font>
<dd><dd><dd>Scripting Variables
<dd><dd><font size="2"><a href="chapter5-12.htm">List of strategic_scripts.cfg</a> (5.12)</font>
<dd><font size="2"><a href="chapter5-13.htm">Cineractives</a> (5.13)</font>
<dd><dd>Setting up Camera Paths
<dd><dd><font size="2"><a href="chapter5-14.htm">Scripting Cineractives</a> (5.14)</font><p>

<font size="3"><b>6. <a href="chapter6-1.htm">Configuration Files</a></b></font>
<dd><font size="2"><a href="chapter6-1.htm">Creating Objects</a> (6.1)</font>
<dd><dd>GameObj
<dd><dd><dd>GameObj
<dd><dd><font size="2"><a href="chapter6-2.htm">MapObj</a> (6.2)</font>
<dd><dd>ResourceObj
<dd><dd>PropObj
<dd><dd><font size="2"><a href="chapter6-3.htm">UnitObj</a> (6.3)</font>
<dd><dd><font size="2"><a href="chapter6-4.htm">Sub-Unit Obj's</a> (6.4)</font>
<dd><dd><dd>RestoreObj
<dd><dd><dd>WallObj
<dd><dd><dd>TrapObj
<dd><dd><dd>TransportObj
<dd><dd><dd>SpyObj
<dd><font size="2"><a href="chapter6-5.htm">Creating a Weapon</a> (6.5)</font>
<dd><dd><font size="2"><a href="chapter6-6.htm">Attaching a Projectile</a> (6.6)</font>
<dd><dd>Attaching an Explosion
<dd><dd>Adding Effects<p>

<font size="3"><b>7. <a href="chapter7-1.htm">Mods and Rulesets</a></b></font>
<dd><font size="2"><a href="chapter7-1.htm">Getting Started</a> (7.1)</font>
<dd>How Scripts Run
<dd>Multi-language Tools and Rulesets
<dd>File Structure
<dd>Mod.cfg breakdown
<dd>Standard Rulesets VS Map Specific Rulesets
<dd>Files That Can Be In A Ruleset
<dd>Variables
<dd>Common Objectives<br>
<dd><font size="2"><a href="chapter7-2.htm">Control Freak Example</a> (7.2)</font><p>

<font size="3"><b>8. <a href="chapter8-1.htm">Keyboard/Mouse Commands List</a></b></font>
</font></font>&nbsp;
</td>
</tr>
</table>
</td>
</tr>
</table>


</body>
</html>
137 changes: 137 additions & 0 deletions map_editing_and_scripting/chapter1-2.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">

<html>
<head>
<title>Dark Reign 2 Construction Kit</title>
</head>

<body bgcolor="#000000" link="#33ff00" alink="#00ff00" vlink="#11cc00">
<table border=0 cellpadding=0 cellspacing=0 width="100%">
<TR>
<td bgcolor="#004400" width="100%">
<table border=0 cellpadding=4 border=0 cellspacing=2 width="100%">
<tr>
<td width="100%" bgcolor="#000000"><font color="#00cc00" face="Arial" size="1">
<font size="4"><b>Dark Reign 2 - Studio Manual/Tutorial</b></font><p>
<font size="3"><b>1 <a href="chapter1-1.htm">Table of Contents</a></b></font><BR>
<dd><font size="2"><a href="chapter1-2.htm">Running the Editor</a> (1.2)</font><p>
<font size="3"><b>2. <a href="chapter2-1.htm">Studio Menus</b></a></font><br>
<dd><font size="2"><a href="chapter2-1.htm">Terrain menu</a> (2.1)
<dd><a href="chapter2-2.htm">Objects menu</a> (2.2)
<dd><a href="chapter2-3.htm">Terrain Color menu</a> (2.3)
<dd><a href="chapter2-4.htm">Water menu</a> (2.4)
<dd><a href="chapter2-5.htm">Regions menu</a> (2.5)
<dd><a href="chapter2-6.htm">Tags menu</a> (2.6)
<dd><a href="chapter2-7.htm">Curves menu</a> (2.7)
<dd><a href="chapter2-8.htm">Trails menu</a> (2.8)
<dd><a href="chapter2-9.htm">Path Search menu</a> (2.9)
<dd><a href="chapter2-10.htm">Overlay menu</a> (2.10)</font><p>

<font size="3"><b>3. <a href="chapter3-1.htm">Tools Menu</a></b></font><br>
<dd><font size="2"><a href="chapter3-1.htm">Basic Tools</a> (3.1)</font>
<dd><dd>New
<dd><dd>Load
<dd><dd>Save
<dd><dd>Mission
<dd><dd>Connected Regions
<dd><dd>Mesh
<dd><dd>Terrain
<dd><dd>Graphics
<dd><dd>Video
<dd><dd>Minimap
<dd><dd>Play Mission
<dd><dd>Exit Studio
<dd><font size="2"><a href="chapter3-2.htm">Team</a> (3.2)</font>
<dd><font size="2"><a href="chapter3-3.htm">LightTime</a> (3.3)</font>
<dd><font size="2"><a href="chapter3-4.htm">Weather</a> (3.4)</font><p>


<font size="3"><b>4. <a href="chapter4-1.htm">Creating a Multiplayer Map</a></b></font>
<dd><font size="2"><a href="chapter4-1.htm">Making MP Maps</a> (4.1)</font>
<dd><font size="2"><a href="chapter4-2.htm">Making Good Maps</a> (4.2)</font>
<dd><dd>Symmetry
<dd><dd>Terrain Uniqueness
<dd><dd>Drawing in Photoshop
<dd><dd>Creating enough 'Padding'
<dd><dd>Using height levels
<dd><dd>Don't Make them Move
<dd><dd>Alternate Base Locations
<dd><dd>Building Placement
<dd><dd>Ambient Object Placement
<dd><dd>Resource Placement
<dd><dd>Choke Points
<dd><dd>Emphasizing Certain Strategies and Units
<dd><dd>Water Maps
<dd><dd>Balancing Asymmetric Maps
<dd><dd>Painting Maps
<dd><dd>Naming Conventions
<dd><dd>Start Locations
<dd><dd>Maps for Mods<p>


<font size="3"><b>5. <a href="chapter5-1.htm">Creating a Single Player Mission</a></b></font>
<dd><font size="2"><a href="chapter5-1.htm">Scripting</a> (5.1)</font>
<dd><dd>Setting Team Relations
<dd><dd><font size="2"><a href="chapter5-2.htm">Mission File Structure</a> (5.2)</font>
<dd><dd><font size="2"><a href="chapter5-3.htm">Scripting Basics/DR2 Script Structure</a> (5.3)</font>
<dd><dd><font size="2"><a href="chapter5-4.htm">Win/Lose Conditions</a> (5.4)</font>
<dd><dd><font size="2"><a href="chapter5-5.htm">More Scripting Basics and Examples</a> (5.5)</font>
<dd><dd><dd>Condition Types
<dd><dd><dd><font size="2"><a href="chapter5-6.htm">Display Objectives</a> (5.6)</font>
<dd><dd><dd>Game Messages
<dd><dd><dd>Location/Region Messages
<dd><dd><dd><font size="2"><a href="chapter5-7.htm">Variables</a> (5.7)</font>
<dd><font size="2"><a href="chapter5-8.htm">AI</a> (5.8)</font>
<dd><dd><font size="2"><a href="chapter5-9.htm">Scripting Attacks</a> (5.9)</font>
<dd><dd><font size="2"><a href="chapter5-10.htm">Trails</a> (5.10)</font>
<dd><dd>Weightings
<dd><dd><font size="2"><a href="chapter5-11.htm">Tips on Attack Scripts</a> (5.11)</font>
<dd><dd><dd>Scripting Variables
<dd><dd><font size="2"><a href="chapter5-12.htm">List of strategic_scripts.cfg</a> (5.12)</font>
<dd><font size="2"><a href="chapter5-13.htm">Cineractives</a> (5.13)</font>
<dd><dd>Setting up Camera Paths
<dd><dd><font size="2"><a href="chapter5-14.htm">Scripting Cineractives</a> (5.14)</font><p>

<font size="3"><b>6. <a href="chapter6-1.htm">Configuration Files</a></b></font>
<dd><font size="2"><a href="chapter6-1.htm">Creating Objects</a> (6.1)</font>
<dd><dd>GameObj
<dd><dd><dd>GameObj
<dd><dd><font size="2"><a href="chapter6-2.htm">MapObj</a> (6.2)</font>
<dd><dd>ResourceObj
<dd><dd>PropObj
<dd><dd><font size="2"><a href="chapter6-3.htm">UnitObj</a> (6.3)</font>
<dd><dd><font size="2"><a href="chapter6-4.htm">Sub-Unit Obj's</a> (6.4)</font>
<dd><dd><dd>RestoreObj
<dd><dd><dd>WallObj
<dd><dd><dd>TrapObj
<dd><dd><dd>TransportObj
<dd><dd><dd>SpyObj
<dd><font size="2"><a href="chapter6-5.htm">Creating a Weapon</a> (6.5)</font>
<dd><dd><font size="2"><a href="chapter6-6.htm">Attaching a Projectile</a> (6.6)</font>
<dd><dd>Attaching an Explosion
<dd><dd>Adding Effects<p>

<font size="3"><b>7. <a href="chapter7-1.htm">Mods and Rulesets</a></b></font>
<dd><font size="2"><a href="chapter7-1.htm">Getting Started</a> (7.1)</font>
<dd>How Scripts Run
<dd>Multi-language Tools and Rulesets
<dd>File Structure
<dd>Mod.cfg breakdown
<dd>Standard Rulesets VS Map Specific Rulesets
<dd>Files That Can Be In A Ruleset
<dd>Variables
<dd>Common Objectives<br>
<dd><font size="2"><a href="chapter7-2.htm">Control Freak Example</a> (7.2)</font><p>

<font size="3"><b>8. <a href="chapter8-1.htm">Keyboard/Mouse Commands List</a></b></font>
</font></font>&nbsp;
</td>
</tr>
</table>
</td>
</tr>
</table>


</body>
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