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v1.2.0

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@elalish elalish released this 01 Sep 20:15
· 704 commits to master since this release
6912c16

New features

  • 🆕 Control speed/direction of auto-rotate with new rotation-per-second attribute, #1479
  • 🆕 Added 'failed' to possible 'ar-status' values to help recover from situations where AR did not work and it could not be determined ahead of time, #1475
  • 🆕 Exposed a QuickLook event so you can respond to users tapping any custom button you set up for your ios-src, #1458

Bugfixes

  • Fixed bundle size regression from v1.0, roughly halving our size back down to 213kb, gzipped and minified, #1480
  • Removed shadow from output of exportScene(), #1490
  • Fixed SceneViewer query parameters, thanks @hybridherbst! #1456
  • Fixed poster generation, #1441

Other notable changes

  • Upgraded to Three.js r120.1, #1491
  • Our fidelity comparison of glTF web-renderers has been revamped (thanks to our intrepid intern @sun765!) and documented, #1473
  • The interactive example will be deprecated once the new model editor is well-tested. Please file issues on any deficiencies you find, and contributions are most welcome! There are a lot of potential features, but we'll be basing priority on community interest.

Known issues

  • WebXR AR mode does not currently work in an iframe; Chrome is working on getting this fixed for 86.
  • We do not yet have a way to specify a hotspot that follows an animated model, but we plan to.