This repository has been archived by the owner on Sep 14, 2021. It is now read-only.
ARCore SDK for Unity v1.15.0
Breaking changes
- Update: A bug caused this feature to not work in 1.15.0, which is fixed in 1.16.0.
Beginning with ARCore SDK 1.15.0, some devices will now return additional supported camera configs with lower GPU texture resolutions than the device's default GPU texture resolution. See the ARCore supported devices for details.
New APIs
None.
Deprecations
None.
Behavioral changes
None.
Other changes
- Vertical plane detection works better on surfaces with low visual texture.
Bug fixes
- Fixed build system errors on Unity 2018.3 and later in CloudAnchorPreprocessBuild.cs. Now uses
EditorPrefs.GetString("JdkPath")
only whenEditorPrefs.GetBool("JdkUseEmbedded")
is not true. - Setting the
AugmentedImageDatabase
to null in the ARCore Session now correctly disables Augmented Images in the ARCore session. ARCoreAugmentedFaceMeshFilter
andARCoreAugmentedFaceRig
components now can get the correct AugmentedFace trackable in AutoBind mode after a session reset.
Known issues
- Instant Preview may freeze Unity when using Android 9 and a USB 3 cable. To remedy, update to Android 10 or use a USB 2 cable.
- Instant Preview may fail to display on device when Unity's game view resolution is too high. To remedy, lower Unity's game view resolution in the Editor.