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This repository has been archived by the owner on Sep 14, 2021. It is now read-only.

ARCore SDK for Unity v1.15.0

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@noelvictor1 noelvictor1 released this 06 Feb 19:36
· 12 commits to master since this release

Breaking changes

  • Update: A bug caused this feature to not work in 1.15.0, which is fixed in 1.16.0.
    Beginning with ARCore SDK 1.15.0, some devices will now return additional supported camera configs with lower GPU texture resolutions than the device's default GPU texture resolution. See the ARCore supported devices for details.

New APIs

None.

Deprecations

None.

Behavioral changes

None.

Other changes

  • Vertical plane detection works better on surfaces with low visual texture.

Bug fixes

  • Fixed build system errors on Unity 2018.3 and later in CloudAnchorPreprocessBuild.cs. Now uses EditorPrefs.GetString("JdkPath") only when EditorPrefs.GetBool("JdkUseEmbedded") is not true.
  • Setting the AugmentedImageDatabase to null in the ARCore Session now correctly disables Augmented Images in the ARCore session.
  • ARCoreAugmentedFaceMeshFilter and ARCoreAugmentedFaceRig components now can get the correct AugmentedFace trackable in AutoBind mode after a session reset.

Known issues

  • Instant Preview may freeze Unity when using Android 9 and a USB 3 cable. To remedy, update to Android 10 or use a USB 2 cable.
  • Instant Preview may fail to display on device when Unity's game view resolution is too high. To remedy, lower Unity's game view resolution in the Editor.