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KlayGE 4.17

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@gongminmin gongminmin released this 01 Jul 07:09
· 311 commits to develop since this release

The highlighted features of KlayGE 4.17 are:

Improvements in engine

  • New XInput input plugin.
  • Add a new component to generate mipmap by GPUs in real time.
  • Enable to export skinned mesh from scene.
  • Performance optimizations
    • D3D12 plugin is 10% faster than previous version.
    • Use unique_ptr instead of shared_ptr to improve performance when possible。
    • Add a lot of finals and noexcepts to allow compiler to generate better code.

Improvements in engineering

  • All 3rd party libraries can be synced from their original git repository, and patching them before building.
  • Introduce in C++20 format library.
  • Enable to build by clangcl.
  • Use modern CMake module to simplify dependencies between projects.
  • Push a lot of patches to 3rd party libraries to their original repository.
  • Reduce the usage of Boost libarary.

Others

  • Bug fixes.