Releases: go-gl/mathgl
Releases · go-gl/mathgl
v1.2.0
What's Changed
- Reorder cubic bezier curve calculations by @myaaaaaaaaa in #91
- Use Sincos instead of Sin, Cos by @egonelbre in #95
- Matrix size methods by @stewi1014 in #93
- Drop golang.org/x/image dependency by @egonelbre in #96
- remove unnecessary call to Normalize(). by @luisgargitter in #98
New Contributors
- @myaaaaaaaaa made their first contribution in #91
- @egonelbre made their first contribution in #95
- @stewi1014 made their first contribution in #93
- @luisgargitter made their first contribution in #98
Full Changelog: v1.1.0...v1.2.0
v1.1.0
What's Changed
- Fix negative 0 bug by @HashimTheArab in #87
- Quaternion Slerp honors closest distance. by @nitrix in #90
New Contributors
- @HashimTheArab made their first contribution in #87
- @nitrix made their first contribution in #90
Full Changelog: v1.0.0...v1.1.0