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Update README.md
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dev-ye authored Jun 22, 2023
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72 changes: 46 additions & 26 deletions simulation/README.md
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Expand Up @@ -466,9 +466,9 @@ Turns 30 degrees clockwise
- script: kneel

### LiftExecutor
- script: lift object
- script: lift 'object'
- Pre-condition:
- object state grabed
- 'object' state grabed
- exist edge `character` close `object`

### SquatExecutor
Expand All @@ -478,36 +478,36 @@ Turns 30 degrees clockwise
- script: stretch

### SweepExecutor
- script: sweep object
- script: sweep 'object'
- Pre-condition:
- object state grabed
- 'object' state grabed
- exist edge `character` close `object`

### ThrowExecutor
- script: throw object
- script: throw 'object'
- Pre-condition:
- object state grabed
- 'object' state grabed
- exist edge `character` close `object`

### UnfoldExecutor
- script: unfold object
- script: unfold 'object'
- Pre-condition:
- object state grabed
- 'object' state grabed
- exist edge `character` close `object`

### VacuumExecutor
- script: vacuum

### WrapExecutor
- script: wrap object
- script: wrap 'object'
- Pre-condition:
- object state grabed
- 'object' state grabed
- exist edge `character` close `object`

### WriteExecutor
- script: write object
- script: write 'object'
- Pre-condition:
- object state grabed
- 'object' state grabed
- exist edge `character` close `object`

### FallExecutor
Expand All @@ -520,50 +520,58 @@ Turns 30 degrees clockwise
- script: legOpp

### ShakeExecutor
- script: shake object
- script: shake 'object'
- Pre-condition:
- object state grabed
- 'object' state grabed
- exist edge `character` close `object`

### SoakExecutor
- script: shake object
- script: shake 'object'
- Pre-condition:
- object state grabed
- 'object' state grabed
- exist edge `character` close `object`

### FallSitExecutor
- script: fallsit object
- script: fallsit 'object'
- Pre-condition:
- exist edge `character` close `object`

### ClimbExecutor
- script: climb object
- script: climb 'object'
- Pre-condition:
- exist edge `character` close `object`

### FallTable1Executor
- script: falltable1
- Pre-condition:
- exist edge `character` on `object`
- Post-condition:
- remove directed edges: `character` on `object`

### FallTable2Executor
- script: falltable2
- Pre-condition:
- exist edge `character` on `object`
- Post-condition:
- remove directed edges: `character` on `object`

### TalkExecutor
- script: talk object
- script: talk 'object'
- Pre-condition:
- object state grabed
- 'object' state grabed
- exist edge `character` close `object`

### TextExecutor
- script: text object
- script: text 'object'
- Pre-condition:
- object state grabed
- 'object' state grabed
- exist edge `character` close `object`

### FoldExecutor
- script: fold

### JumpUpExecutor
- script: jumpup object
- script: jumpup 'object'
- Pre-condition:
- exist edge `character` close `object`

Expand All @@ -576,6 +584,18 @@ Turns 30 degrees clockwise
### FallBackExecutor
- script: fallback

### GoDownExecutor
- script: godown

### StandExecutor
- script: stand

### BrushExecutor
- script: brush 'object'
- Pre-condition:
- 'object' state grabed
- exist edge `character` close `object`


## Supported in Unity Simulator
Here is the list with Executors currently supported in the Unity Simulator. The rest are only supported in Graph Evolve simulator.
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**FallSitExecutor** | :white_check_mark:
**ClimbExecutor<sup>*</sup>** | :white_check_mark:
**GoDownExecutor<sup>*</sup>** | :white_check_mark:
**FallTable1Executor** | :white_check_mark:
**FallTable2Executor** | :white_check_mark:
**FallTable1Executor<sup>*</sup>** | :white_check_mark:
**FallTable2Executor<sup>*</sup>** | :white_check_mark:
**FallBackExecutor** | :white_check_mark:
**StandExecutor** | :white_check_mark:
**StraddleExecutor** | :white_check_mark:
Expand All @@ -657,7 +677,7 @@ WakeUpExecutor |
**SoakExecutor** | :white_check_mark:
**TalkExecutor** | :white_check_mark:
**TextExecutor** | :white_check_mark:
**FallFromExecutor** | :white_check_mark:
**FallFromExecutor<sup>*</sup>** | :white_check_mark:

<sup>*</sup> Objects avatars can climb are limited to coffee tables and beds

Expand Down

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