`gfx_hal` demo for simulating a FFT ocean using compute shaders.
- Vulkan:
cargo run --features vulkan
- D3D12:
cargo run --features dx12
- Metal:
cargo run --features metal
- Forwards/Backwards:
W
/S
- Strafe Left/Right:
A
/D
- Pitch/Yaw: Arrow Keys or Mouse
- cd
examples/ios/
- Run
xcodegen
- Open generated Xcode project
- Set signing team in Xcode
- Run example on device